News post coming up, check out the full changelog list below:
===== 2.4.1 Maps Update (07-19-2016) =====
General:
- Added score points for completing objectives on ZPO maps.
- Removed unused files inside the models and materials folders.
- Removed zpl_armory2.
- Updated Store Page.
New Maps:
- ZPS_blackout
- ZPS_corpsington
- ZPS_keretti
- ZPS_sapidcerebrum
- A Community Map
Updated Maps:
- ZPO_aquatica
- Added some new melee weapons
- Added a human clip to the vent to the zombie spawn
- Fixed humans being able to skip picking up the item
- Fixed water not covering the park area
- Fixed the starting vent shortcut for zombies
- Fixed vent not working sometimes
- Vent to the roof at the toilet enables a bit faster after the explosion
- Documents sign in the vent disables after the objective is done
- Tweaked some fading objects
- Fixed screen overlays not disabling if a round ends with one active
- Fixed so people can't get stuck by the cart
- Fixed water not covering upper offices
- Improved lighting and optimization.
- All physics props gets motion disabled after the explosion (should reduce the trigger lag a little at least)
- ZPO_biotec
- Added playerclip on the water fountain.
- Added playerclip on the Zspawn for smooth jump through the windows.
- Added human-clip inside the first Zspawn.
- Added props on the second floor of the hallway preventing players camping.
- Added a beacon on the key if a survivor walks closer to it.
- Basement gets locked when survivors successfully grabs the ant-virus.
- Metal barricade inside the lab is breakable ONLY when a zombie is closer to it or when the survivors grabs the ant-virus.
- ZPO_harvest
- Added a visible warning when the C4 is about to explode.
- Added more metal fences as cover for the zombies on the barn stairway.
- Improved areaportal and lighting.
- Fixed props collision with the frying pan and a pot in the kitchen.
- Fixed props collision in the basement.
- Fixed a glitch spot on the barn.
- Fixed a glitch on Zspawn where humans could go over it.
- Fixed a glitch on the planks of the bridge.
- Fixed a glitch on the barricades of the house.
- Fixed a rare issue with the fuse being able to get players stuck when picked up.
- ZPO_keretti
- Added human clip above the cargo trucks.
- Added human clip inside the tunnel of the mine.
- Added 4 random ammo spawn positions.
- Added radio beacon as "primary objective".
- Added cover for zombies on the walkway outside.
- Improved objective texts display on round start.
- Heavily optimized.
- Fixed hundreds map problems and brushes.
- Fixed mine and warehouse's door sounds.
- ZPO_murskville
- Added a playerclip on fences.
- Added a playerclip in shelves on a storage building.
- Fixed a door glitch at gas station.
- Fixed a glitch spot on a tree.
- Fixed a playerclip on the street.
- ZPO_shreddingfield
- Added playerclip above the lamps on the warehouse.
- Added playerclip around the buildings in the city.
- Added a second Zspawn location in the final objective.
- Fixed survivors getting stuck on the spawn if latejoin.
- Fixed a door glitch at supermarket.
- Removed unnecessary details and props for better map performance.
- Replaced some brushes as "playerclip" and "lightblock"
- Replaced human spawns that spawned players in the gun shop floor.
- Heavily optimized.
- ZPO_tanker
- Added new random ammo and weapons spawns.
- All hatches are easier to be closed by one person now.
- Fixed props fade in/out issues.
- Fixed lighting scale issues.
- Fixed prop clip positions.
- Fixed decals issues on the walls.
- Fixed objective texts display in-game.
- Fixed a glitch on the boats area clip.
- Fixed a glitch on the roof of the ship.
- Removed camping roof spot closer to the helipad.
- Removed helipad.
- Made mostly all the props immovable.
- Heavily optimized.
- Improved lighting and HDR.
- ZPO_subway
- Added HDR.
- Added a beacon at the generator.
- Fixed a glitch spot in Platform 1.
- Fixed hundreds of textures issues.
- Fixed areaportal issues.
- Fixed trigger hurt for humans at the escape train tunnel.
- Improved optimization lighting.
- ZPS_asylum
- Added cubemaps and HDR
- Added door frames in the middle of the map.
- Added new weapon spawns when there are more than 12 survivors.
- Fixed a glitch spot on a window at the second floor.
- Fixed a glitch spot in the hallway.
- Fixed lots of glitch spots outside.
- ZPS_cinema
- Added 3 new random ammo spawns.
- Added playerclip above the fences at human spawn.
- Added clips on the corridors of Cinema
- Added a ladder in Cinema 3.
- Added HDR
- Fixed props clip at Cinema 3 making it more smooth to walk over.
- Fixed some info_overlay entities.
- Improved cubemaps positions and lighting.
- Removed one door in the "break" room.
- ZPS_deadend
- Added HDR.
- Added a white van on the gas station.
- Added a new Zspawn inside the building closer to gas station.
- Added new weapon and ammo spawns.
- Added cover on the gas station's roof.
- Fixed a texture issue inside the church.
- Fixed a glitch spot on the human spawn truck.
- Fixed a glitch spot on Zspawn.
- Fixed a glitch spot outside the church and above the fences.
- Fixed ladder module style.
- Made the vehicles in the tunnel immovable.
- Improved lighting and optimization.
- Removed 870 Remmy spawn in the Zspawn.
- ZPS_silence
- Added few crates closer to the gas tanker outside.
- Fixed a glitch spot above the gas tanker outside.
- Fixed a glitch spot in the basement.
- ZPS_nightmare
- Added playerclip inside an abandoned building.
- Fixed a glitch spot on 'LIQUOR' sign outside.
- Fixed a glitch spot behind the metal fence outside.
- Fixed a glitch spot on one metal support outside.
- Fixed a glitch spot on a building.
- Improved lighting and optimization.
- ZPS_haunted
- Added HDR.
- Fixed a glitch spot on the roof of the bridge.
- Fixed a glitch spot on the window barricades of the house.
- Fixed glitch spots on the playground.
- Fixed lots of glitch spots on the pillars outside.
- Replaced water texture.
- ZPS_policestation
- Added HDR.
- Added playerclip around the buildings outside.
- Added new ammo and weapon spawns.
- Fixed a glitch spot on the police station sign outside.
- Fixed a glitch spot above the police station entrance.
- Fixed a glitch spot above the vents inside police station.
- Removed "fake" weapons in the gun shop.
- Replaced them with 4 real random pistols.
- ZPS_underground
- Tweaked weapons and ammo spawns.
- Improved optimization.
-ZP:S Dev Team & Monochrome Inc.