Public Test Server
While ZPS was being updated to 3.0.2, people playing on 3.0.1 could join the 3.0.2 server, and test our latest changes, and give feedback in real time. These tests are announced on our Discord Server.
Code
- Added ability to drop half of your armor when using "Half Mag Amount"
- Added Armor drop on death, if the player have, or had, any armor
- Updated ZPAC functionality
- Updated Workshop updater for servers
- Updated MP5 to use pistol ammo instead of rifle
- Updated Game Description from "Zombie Panic! Source" to "ZPS 3.0.2" (Custom servers will show "Custom" at the end automatically)
- Fixed where FMOD refused to mute itself when ZPS was not in focus (If "Disable audio when not in focus" was enabled)
- Fixed lobby shuffling bug#2
- Fixed where the round would end prematurely
- Fixed where spamming F1 or F2 when joining could cause the server to crash
- Fixed where StopMP3 wouldn't stop the music if the user would bring up the mainmenu while in game
- Fixed a bug where the "cl_panicmode 1" would switch to IED, phone or emptyhand if the user had no melee weapon
- Fixed where "cl_togglewalk 1" didn't work as intended
- Fixed where zombies would go T-Pose on spawn
- Fixed side stepping exploit
- Fixed doors having a large "use cooldown" when opened
- Fixed where the headshot sound would play if you were on fire
- Fixed the jump height being the wrong value
- Fixed crouch jumping adding X more height
- Fixed weapon recoil for MP5, M4 and AK47
- Fixed barricade props having too much physresistance
- Increased the damage for all survivor melee weapons
- Removed spectate and fade commands
- Reduced the human's gibs from 33 to 11
- Reduced the headshot damage for zombie arms
AngelScript
- Added hook ClientConnectedToServer
- Added hook OnPlayerSpawn
- Added hook OnPlayerInfected
- Added hook OnPlayerInfectedCompleted
- Added GrabPing() object for CHL2MP_Player@
- Added GrabValue(PlyValue PlyValue) object for CHL2MP_Player@
- Added Global object GetRandomPlayer(int iTeam) to grab a random CHL2MP_Player@ from specified team
- Updated the API ( https://api.zombiepanicsource.com/ )
Maps
- zps_town
- Some props updated to static
- Prop_door_rotating fixes
- Clipped off barricaded stairs
- Added a bit more random_ammo entity
- Some func_door_rotating updated to prop_door_rotating
- zps_sapidcerebrum
- Door Fixes
- Added Doors
- Zombie Ladder to Light Booth
- Basement fixes
- Camera adjustment in lobby (camera was buried)
- zpo_shreddingfield
- Removed last ZM spawn inside the building
- zpo_subway
- Fixed control room buttons not starting locked
- Added filters and branches to make sure those buttons are unusable until the right time.
- Fixed issue where the easter egg door would block off the vent path above it.
- zpo_tanker
- Reduced the C4 timer by 1 minute
- Changed 2 non breakable doors to breakable state @ the lower levels
- Added 1 more door in the lower levels
- Added pistol ammo and medkits at the island
- zpo_keretti
- Fixed where the last objective was activated prematurely
Check our latest announcement about v3.0 update here:
http://steamcommunity.com/games/zps/announcements/detail/2818553429468545226
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