Before heading to the Changelog, we'd like to present you all with the official Zombie Panic! Source Soundtrack DLC, which you can freely download and listen to!
http://store.steampowered.com/app/633910/Zombie_Panic_Source_Soundtrack
Changelog:
General
- Added "zp_deadend_grass01" detailtype to detail.vbsp
- Added German localization
- Updated the FGD files
- Updated HudDeathNotice to right side of the screen
- Updated the following physics props to be breakable:
- models/props_wasteland/kitchen_shelf001a.mdl
- models/props_wasteland/kitchen_shelf002a.mdl
- models/props_junk/pushcart01a.mdl
- models/surgeon/metalshelves01.mdl
- models/props_wasteland/controlroom_desk001b.mdl
- Fixed Zombie Panic! Source Dedicated Server requiring Steam Client to be installed on Windows Server
Code
- Added phys_pushscale being able to manipulate props if Engine.EnableCustomSettings is set to true (Disabled by default due to it causing props to freak out within triggers)
- Added info_player_carrier entity - which spawns only the carrier when enabled
- Added PVS mode option for player spawn points (Can be debugged via zps_debug_server 1 on a local game)
- Added sv_allow_gravity_manipulation convar - will allow you to manipulate gravity without enabling cheats, but this will still disable achievements
- Added sv_disablesprays convar - to completely remove the ability to use sprays on a server
- Added a new log system (only sv_logfile 1 is required now, and will be logged into zps/logs//.txt)
- Added glow radius for item_deliver
- Added customizable crosshairs via ZPDATA - you are now able to add your own crosshairs by creating your own zpdata file (in data/crosshairs/) and inserting the type, name, and path for the texture.
- Removed admin_rebuild command
- Removed cheap shadows, due to its exploitable behavior
- Removed old HL2 and HL1 impulse commands
- Updated Carrier instructor hints
- Updated "Can't respawn" to move the player to spectator, instead of just throwing the error
- Updated Steam Workshop support for servers (Now they will be able to read collections on each map change, and will update maps accordingly, if required)
- Updated AS Plugins to load after HL2MP has been fully initialized, to prevent plugins from crashing the server if they required HL2MP related elements to be loaded
- Updated spawn system and fixed false positives regarding disabled spawns.
- Updated point_clientcommand and point_servercommand to blacklist all exploitable & abusable client commands
- Updated the attack range for the following melee weapons:
Melee Weapon: From: To: weapon_bat_aluminum 70 60 weapon_bat_wood 70 60 weapon_chair 60 70 weapon_crowbar 75 55 weapon_fryingpan 50 55 weapon_golf 55 70 weapon_machete 50 55 weapon_plank 45 50 weapon_pot 55 50 weapon_shovel 65 80 - Updated default gravity from 600 to 570
- Updated the mainmenu and client workshop mounting
- Fixed old Source Ping/Latency exploit by using cl_cmdrate +30
- Fixed winchester using the wrong weight value
- Fixed no scooting being able to crash server if they were in Panic
- Fixed where OnTakeDamage would cause the server to crash if the carrier became invalid (Hit & Quit on the same frame)
- Fixed where the Feed-O-Meter would drain if the player died in water, or spawned in water.
- Fixed melee weapons using default range for impact effects
- Fixed where jumping would drain fatigue if zps_anti_bunnyjump was disabled
- Fixed jumping animation event not playing
- Fixed specific console warnings not working properly on Linux (Would only print "Message: :")
- Fixed Achievement Dialog causing lag on initial creation, or when you switch between "goals"
- Fixed intermission not resetting back to default state if the next map is invalid or doesn't exist
- Fixed triggers not using the correct "base", which caused OnTouch and EndTouch outputs to not be sent properly
- Fixed pistols not playing the animation correctly when being fired in quick succession
- Fixed client-related crashes when connecting to servers
- Fixed item_deliver not having any glow
- Fixed props randomly glowing
- Fixed zombies not spawning closer to the carrier, when they are roaring
- Fixed Feed-O-Meter draining going crazy if the player was holding down the crouch button
AngelScript
- Added Admin.SetImmunity
- Added Admin.AddFlag
- Added CHL2MP_Player@ SetPlayerName
- Removed CHL2MP_Player@ ForceInfectPlayer
- Updated Admin.AddUser
- Updated the API ( https://api.zombiepanicsource.com/ )
Maps
- zpo_shreddingfield
- Fixed where survivors could block the blue door at the beginning
- Updated the nuke sequence
- zpo_tanker
- Fixed zspawn issues on the last stages of the map
- Changed some zombie doors to broken stages (1 and 2)
- Increased the C4 explosion timer by 30sec
- zpo_harvest
- Removed old clips around the truck
- Removed "last stand" objective (Survivors will now automatically fail if the truck passes by)
- Removed old zombie clip on the truck
- Fixed broken "climbing" on the truck
- zpo_subway
- Fixed unaligned textures
- Fixed where the train would get stuck if a player blocked its path
- Fixed an exploit where you could drop ammo or weapons in unreachable spots between the generators
- zpo_zomboeing
- Fixed up new zombie spawns all fancy like.
- Added double door at tower base to keep campers from bein campers.
- Made signs above zombie vents illusionary so they can get inside easier.
- changed all tower ladders from useable to brush ladders
- added ladders in jetways
- implemented new spawn limit system for info_player_zombie
- Fixed an exploit where you could drop ammo, weapons or the delivery items at the unreachable spot beneath the stairs
- zpo_frozenheart
- Added one new zombie ladder only at the fence outside closer to the gas station.
- Tweaked ammo and weapon spawn on roof area.
- Reduced the timer to break the metal vent in zombie spawn a little more earlier on roof section.
- Reduced the timer to spawn zombies on the roof 8 seconds earlier.
- Fixed one breakable door to be open for zombies only - moved this zombie spawn to the kitchen.
- Added safe exploit fix for C4 and Box of Food items getting bugged out side of the map.
- Added a small clip to help players jumping over the vent at the roof.
- Replaced map's music entities as logic_music - now it will play as a soundtrack.
- zps_corpsington
- Fixed a brush vent height in one zombie spawn
- Updated police car model to be interactive
- Tweaked ammo spawns (+14 players)
- Moved destroyed truck a bit to the right so players could move in a small area at the stairs outside.
- Fixed weapon_barricade hammers spawning in a generator room not accessible by players
- zps_thrillvile
- All item_ammo_pistol replaced with random_ammo
- Added info_player_zombie in PVS mode
- zps_deadend
- Added a few player clips to make movement more smoother
- Added info_player_zombie in PVS mode
- zps_town
- Clipped off unfair camp position on light above stairs
- Fixed minor issue with the lightmap shadows
- Added info_player_zombie in PVS mode
- zps_silence
- Removed Zombie Spawn behind the concrete fence
- Added info_player_zombie in PVS mode
- Cubemaps tweaks
- Reworked Zombie Spawn in the basement
- zps_haunted
- Added info_player_zombie in PVS mode
- Minor AS Balance tweaking
- zps_sapidcerebrum
- Ascent smoothing on all staircases with player clips
- Basement door by classroom standardized
- Basement now opens on a timer (two minutes)
- Lockers in dressing room are now searchable
- Added item spawns in searchable lockers
- Replaced obsolete ammo entities
- Office door below sound booth fixed
- zps_policestation
- Added sounds to ZP doors
- Made double doors to open/close at the same time.
- Nerfed jail cells a little
- Fixed jail doors getting stuck