General
- Updated English, French and Russian translation files
Code
- Added sv_bot_enable
- Added sv_vote_whitelist
- Added cl_draw_flashlight
- Added cl_draw_flashlight_battery
- Added zps_spectatoronly_chat
- Added sv_vote_kicktime
- Added sv_vote_gagtime
- Added sv_vote_mutetime
- Added cl_workshop_allowdownload
- Updated the armor half drop to be 25 as mininmum
- Updated prop_door_rotating not being networked properly
- Updated zps.exe where it checks if QT (QuickTime) is installed
- Updated AS logger to display timestamps
- Updated latejoining to be 1 minute instead of 10 seconds
- Fixed crouch jumping and gamemovement in general not functioning properly
- Fixed GameUI crashing when video settings were applied
- Fixed server freezing up when someone joined or disconnected
- Fixed where DiscordRPC was not shutdown properly
- Fixed player selection screen not reading the BIO properly when in-game
- Fixed spectators being able to "steal" zombie lives
- Fixed where the round wouldn't end if "Choose Next Map" voting appeared
- Fixed max rounds being read incorrectly
- Fixed where weapons and items would randomly flicker with white glow
- Fixed env_blood trying to read outdated "alien" code instead of the human blood
- Fixed zombie, human and spectator join triggers not working as intended
- Fixed zps.exe mistaking WinVista as WinXP
- Fixed zombie arms when the player is on the human team
- Fixed where players could ram into barricades, and break them apart (or any physics object)
- Fixed human HUD eating alot of FPS
- Fixed where human HUD would appear when spectating
- Fixed IED and frag grenades not being able to be thrown under water
- Fixed SCRDS crashing on boot on Windows Server 2008 R2
- Fixed weapon_arms and weapon_carrierarms being duplicated on spawn
- Fixed scoreboard causing players to crash due to "Image table" was not initialized in time
- Fixed survivors playing their "idle" sounds when waiting for players
- Fixed an exploit where pistols could fire faster than they are supposed to
- Fixed cam_ related command spam on startup
- Fixed weapons, or any physics item, randomly glowing if the player respawn or rejoin the server
- Fixed where leg slowdown would reduce the speed incorrectly when running
- Fixed console trying to show custom HEX colors
- Fixed ent_remove and ent_remove_all being able to delete player entities
- Fixed IED and grenades being able to kill teammates if the player who owned the explosive was killed or disconnected
- Fixed being able to plant an IED on top of another IED
- Fixed grenades duplicating if the player threw it when they died
- Fixed grenades not exploding if the player died while having the grenade primed
AngelScript
- Added Engine.SetForceIntermission
- Added Engine.GetRoundStatus
- Added Engine.RunConsoleCommand
- Added CHL2MP_Player@ ConColor
- Added hook OnEntityCreation
- Added hook OnEntityDestruction
- Added Vote.ThrowError
- Added CGameTrace
- Added Color
- Fixed Engine.Ent_Fire not sending AddOutput properly
- Fixed Math::RandomFloat returning -NaN instead of the actual value
- Fixed ASSQL not printing any errors
- Updated the API ( https://api.zombiepanicsource.com/ )
Maps
- zpo_shreddingfield
- Fixed where the map used a lot of unneeded edicts
- zpo_harvest
- Fixed where you could block the doors using the props to team kill everyone in the room
- Fixed "super jump" bridge exploit
- Updated the basement wall explosion
- zps_thrillvile
- Fixed the wall climb issue outside
- Fixed func_ladder
- zps_cinema
- Added clip above the bookshelves
- Fixed Z ladder in Cinema 3
- Made 2 doors that can't be broken easier to see
- zps_sapidcerebrum
- Added a pipe in arch hall
- Cubemap fixes
- Lobby Spawn fixes
- Some weapons shifting
- Door fix
- Changed 2 cabinets to shelves in prop room
- Light origin fixes
- Ladder fix
- Sledgehammer Restored to original placement
- zpo_aquatica
- Updated zombie respawn delay to 3 sec when there are 3 zombies
- zpo_zomboeing
- Fixed double sprites
- Set outdoor lightmaps to 16
- Turned CSM back on
- Fixed vent textures, and one vent being too small
- Added some detail props around elevator
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