Update: We're re-releasing a new patch with additional fixes for the annoying shuffle bug, zpo_keretti regarding the radio obj and updates for ZP Anti Cheat (ZPAC)
Code
- Fixed an exploit where if you spammed F1, or F2, you it would skip some functions
- Fixed an exploit with explode and kill commands
- Fixed where gagging someone didn't work
- Fixed where vote ban and vote gag would crash the server if the client has left the game beforehand
- Fixed VR related crash (Steam VR will still show when going to the Options, nothing we can do about that)
- Fixed where the score board would cause a crash if it wasn't fully initialized
- Fixed admin gag and ungag timer values
- Fixed where Game Instructor would cause server to freak out with 17 or more players.
- Fixed where cl_playerspraydisable would ignore if it was disabled
- Fixed where on round end, it would print "Survivor Win" even tho the survivor(s) died
- Fixed the music volume bar not setting the music volume properly
- Fixed a vulnerable security issue, that could overwrite VAC or GameBans.
- Fixed crosshair convar not working properly
AngelScript
- Updated Engine.EmitSound to play from the player and not from the world, and fixed the dB levels
- Added forward function HL2MPRulesInitialize()
- Added Globals.CurTime
Maps
- zpo_subway
- Moved I/O for plan B door to different ent hopefully fixed premature opening
- Changed security room door to a breakable prop_door_rotating
- Changed obj list text to Train Leaves Very Soon insted of Few Minutes
- zpo_zomboeing
- Scaled back capturepoint speed multipliers cuz they were too fast
- Changed scripting on starting zombie spawns in conveyor area to work more betterz
- Fixed texture on police tape
- zpo_tanker
- Added player respawn delay, which automatically updates on playercount
- zpo_keretti
- Fixed two granades getting stuck on the truck.
- Fixed one minor bug on final obj trigger escape/win.
- zps_deadend
- Fixed police line brush not being not solid
- zps_keretti
- Fixed two doors stuck at same location in second floor offices.
- Fixed soundscapes not playing
- Updated fire sounds at zombie spawn.
- zps_policestation
- Adjusted some zombie spawns
- Tweaked AS balance script
- Update the loading screen and changed spawn point of observer camera
- zps_sapidcerebrum
- Fixed zombie spawn doors
- Fixed the elevator
- Fixed the missing texture in the conference room
- Disabled the shadows for the curtains in the costume shop
Models
- Fixed models/custom/aircondition.mdl reading a broken VMT
Weapons
- Updated weapon_chair animations
- Updated weapon_shovel and weapon_sledgehammer attack rate (Reduced by 1 seoond)