It has been awhile since Zombie Panic! Source got it's major update, but after such a long wait, it's finally here! We have all enjoyed v2.4, but everything has to come to an end, but this time, it's for the better.
Disclaimer
Windows XP Support
Windows XP is no longer supported in Zombie Panic! Source because of it's binaries and some third party libraries being used are not compatible with Windows XP. In order to play Zombie Panic! Source, you can either upgrade your computer or use another one that runs Windows Vista or higher. We're deeply sorry about this issue. Zombie Panic! Dev Team
General
- Rebuilt ZPS from scratch using Source SDK 2013 MP Branch
- Switched the install directory to 'Zombie Panic! Source'
Code
- Added DiscordRPC support
- Added character: Pedro Rodriguez
- Added Steam achievements
- Added survivors bios
- Added loading logo video
- Added zombie shader
- Added AngelScript support
- Added Linux dedicated server support
- Added AFK manager system
- Added built-in admin. system for server owners
- Added Cascaded Shadow Mapping (CSM) (DirectX 9.0c and higher only)
- Added optional anti-panic rush
- Added Steam Workshop support
- Added breakable doors entity
- Fixed critical memory leak
- Fixed security issues reported by many Steam users
- Improved body hit registration
- Updated the information when the player looks at their teammates
- Updated how random_ entities spawn system works
- Updated VBSP and VRAD compilers for maps
- Updated Infection system
Particles
- Added gun smokes
- Added IED and grenade explosion particles
- Updated muzzle flashes
- Updated bullet impact effects
Animations
- Updated survivor animations
- Updated all melee animations
- Updated and fixed firearms animations
UI
- Added character selection
- Added vote system (similar to Left 4 Dead 2)
- Added game Instructor
- Added ZP Options
- Updated main menu
- Updated loading screen
- Updated score board
- Updated kill and microphone icons, and game tips
Gamemodes
- Updated Hardcore
- Removed ZPA
Maps
- Added zph_pithole
- Added zpo_frozenheart
- Added zpo_zomboeing
- Updated zpo_aquatica
- Updated zpo_biotec
- Updated zpo_corpsington
- Updated zpo_harvest
- Updated zpo_keretti
- Updated zpo_murksville
- Updated zpo_shreddingfield
- Updated zpo_subway
- Updated zpo_tanker
- Updated zps_asylum
- Updated zps_blackout
- Updated zps_cinema
- Updated zps_clubzombo
- Updated zps_corpsington
- Updated zps_deadend
- Updated zps_hauned
- Updated zps_keretti
- Updated zps_nightmare
- Updated zps_policestation
- Updated zps_ruralpanic
- Updated zps_sapidcerebrum
- Updated zps_silence
- Updated zps_thrillvile
- Updated zps_town
- Updated zps_underground
- Removed zpa_badbayou
- Removed zpo_haunted
- Removed zpa_town
Misc
- Added VPK format files
- Added ZPS console commands:
- status_full
- zps_anti_bunnyjump
- zps_anti_panicrush
- zps_hardcore
- zps_hardcore_infection_chance
- zps_hardcore_pillscure
- zps_hardcore_rounds
- zps_infection_chance
- zps_map
- zps_objective_rounds
- zps_survival_rounds
- zps_teambalance
- zps_testmode_limitweapons
- zps_waitingforplayersmode
- zps_shoottrough
- zps_afk_time
- zps_afk_time_lobby
- Updated ZPS Hammer entities:
- logic_rounds
- logic_player_manager
- logic_hardcoretimer
- logic_wincounter
- logic_playercounter
- logic_music
- logic_script
- func_precipitation
- trigger_playercount
- trigger_barricade
- trigger_health
- trigger_nojump
- trigger_infect
- trigger_uninfect
- trigger_escape
- trigger_capturepoint_zp
- info_player_carrier
- info_beacon
- ambient_generic
- item_armor (removed item_battery)
- item_delivery
- item_ammo_pistol
- item_ammo_rifle
- item_ammo_shotgun
- item_ammo_revolver
- filter_activator_team
- filter_activator_type
- prop_barricade
- weapons_limit
- random_ammo
- random_any
- random_def
- random_weapon
- random_firearms
- random_melee
- random_pistol
- random_rifle
- random_shotrev
- game_text
- Updated ammo boxes texture
- Updated rain particle
- Updated sv_alltalk console command
- Updated random_*, item_ammo_* and weapon_* spawn entities
- Updated all textures to use the new Shader System
- Updated Hammer FGD's
- Updated mod events
- Updated VGUI
- Updated plenty of models to support prop_static
- Fixed many texture issues and other visual glitches
Sound
- Added FMODEx middleware to handle the musics
- Added CELT audio codec currently in use in TF2 and CS:GO
- Added Carrier footsteps
- Added 3 new soundtracks
- Added zombie sound cues (Roar and Spotting)
- Added new soundscapes
- Added Objective mode soundcues (when escaping and reaching timelimit)
- Added level specific sounddesign for zpo_frozenheart(Objective sound cue and soundeffects, item_deliver sound effects, event soundtrack)
- Added level specific sounddesign for zpo_zomboeing(event soundtrack and objective sound cue)
- Improved Steam Voice support
- Improved M4 and Winchester reload sounds
- Improved metal and wood melee weapons dropping sounds
- Updated infection sound
Weapons
- Added weapon_pipewrench
- Added weapon_wrench
- Added holster animations for melees
- Added holster animation for IED and grenade
- Added unload pistol animations
- Added (fixed) recoil system for firearm weaponry
- Updated weapon_spanner UV and textures
- Updated weapon_pot textures
- Updated weapon_fryingpan textures
- Updated weapon_mp5 origin placement
- Updated item_deliver glow system
- Fixed weapon_frag duplication exploit
Humans
- Added sharing ammo and weapon directly feature (press the drop button)
- Added color type at player's name scaled by their HP
- Added bullet teammate penetration (optional by server owner)
- Added flashlight icon
- Updated movement speed
- Fixed where the max and current speed could be overwritten by external means
Zombies
- Added Carrier feature: spotting ability
- Added optional zombie respawn delay
- Added zombie movement penalty when being shot in the leg
- Adjusted zombie movement speed
- Improved Carrier roar's glow effect
- Updated zombie vision
- Updated carrier textures and rig
- Removed knockback in mid-air
- Fixed where the max and current speed could be overwritten by external means