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Fisherman's House is getting an Overhaul!

Hello everyone,

When I first released Fisherman’s House, it was my very first game, and to be honest, a lot of it was experimental. Especially the VR side. Looking back, there is a lot I would do different now.

I’ve read your feedback, and I really appreciate everyone who took the time to play it and say what they thought.

So... I’m working on a complete overhaul.

The plan is to release a major update in Q4 2025 that improves almost every part of the game. It’s not just bugfixes – it’s a full rework, built on everything I’ve learned since launch and the time in my study.

Here’s what’s coming:

  • Much better VR controls and comfort options

  • Smoother movement and interactions

  • Improved lighting, audio, and atmosphere

  • Tweaked puzzles and escape logic

  • A smarter, dynamic and more fair Fisherman AI

If you’ve played it already – thank you. If you refunded it – fair enough, but maybe give it another look later this year. I’m doing my best to turn this into the game it should’ve been.

If you’ve got suggestions or ideas – drop a comment below. I read all of them.

Stay safe.

And don’t make too much noise.