There was a crash that occurs when player enters a level or controller settings while connecting to a controller.
This happens due to the fact the game doesn't recognize some controller names and I didn't account for that while implementing this.
Now whenever using a controller that isn't recognized by the game, it will default to use the Xbox 360 controller mappings and uses text instead of glyphs to represent the button input.
- News and updates
- Froggo Swing 'n Grapple
- Fix an issue related to using controllers