Additions:
- Controller support!
- Controller support has been implemented
- Input can also be remapped once a controller is connected
- A speedrun timer will now be displayed during speedrun mode:
- it will start counting as soon as the beginning cutscene starts
- it will count even during cutscenes or pause menu
- final time is determined after you land the last hit on the final boss
- as of now the timer is only used as a frame of reference and the record won't be saved in any way
Input related Fixes:
- Arrow keys can now be mapped
- Control Settings can now be cancelled by clicking outside the button
- The layout has been rearranged to be less cramped and slightly more organised
- Seperated the "interaction" input for door entrance and what not from the "down" input
- Entering the level in the world map now uses the remappable Jump input as supposed to just the Space Key
Other Fixes:
- Going to the End of the Demo on the map crashes the game
- Coin bonus animation after completing the level is now the same regardless of how much bonus you get
- Mouse position is incorrect when start the game up in full screen
- Fixed an issue where starting in speedrun mode sometimes doesn't put you at the beginning of the map
- Completing the game in speedrun mode now properly wipes the save file
- Tutorials are remade to be more simplistic
- Some dialogue changes
Gameplay changes:
- Check points can now be activated by simply walking past them
- Collecting a Gem now only register after you're grounded, but it stays collected regardless if you reached a check point or not
Boss fight related changes:
- Umbrella Knight nerfed. She now closes her umbrella immedietely after being tapped
- Lily will now always attempt to throw her broom after gaurding 10 times
- Fixed an issue where Lily was able to hit the crystals off-screen