Patch Notes 111 - Version 1.0.1.1
New Items:
1. Animation for drinking from a water source
2. Animation for filling water flask from water source
3. Added Auto save to the level, this should work in both MP & SP
4. Log building Thatch roof pieces
5. Revamped the farming system (Gardens) to include fertilizer, disease and a few other variable.
6. Added Fruit trees that can be planted almost anywhere and will harvest fruit that can be collected.
Fix's:
1. Tools hitting the ground were giving Combat EXP, no EXP for hitting the ground with anything.
2. Spit the Combat and Hunting EXP gains to Hunting if you attack an animal, Combat if you attack a Player or NPC, plus the training Dummy which is not in game yet.
3. Fixed the skills menu not showing the mouse and changed the menu shutdown (EXIT Button) to close all Menus
4. Fixed a spelling error in the Charcoal item
5. Fixed a spelling error in the Survival Skill "Can Craft" description
6. Fixed door position in doorway after upgrade
7. Fixed Beech tree harvesting
8. Fixed Skill EXP and points not saving on death or load save game
9. Fixed food bars not loading on death or load save game.
Changes:
1. Changed Survival EXP gain to 25
2. New single or MP hosted game will start in spring now not winter
3. Changed the temp of the fire to give more warmth to character
4. Changed the "Is Cold" and "is freezing" temps to be lower so the character can withstand lower temps before these are triggered.
5. Changed animal death de spawn time from 30-60 sec
6. Changed the animations for the following: Spear/Sword/Hatchet/Knife
7. Removed the Oak trees as they were not Nanite ready and replaced with Beech trees.
8. Increased the trees cull distance from 25000 - 35000 (250M - 350M)