Gameplay:
Fixed camera tracking issues that could result in stutter and thus could lead to motion sickness
Ledge snap now requires movement input to activate on gamepads to avoid unwanted triggering of it and make player movement feel more fluid (keyboard behavior is not changed to ensure good game feel on it)
Improved gate interaction, where only a single interaction button press is required now to open the gate if all keys are collected
Fixed player offset at first encounter with falling blocks trap when jumping onto the fallen block
Graphics:
Added hazards visual flash effect to make them stand out more from the rest of the environment
Improved ambient occlusion (AO) for characters
Added cloth simulation animations to first background cloth props
UI:
Added item pick-up notification bar that is used when a key item is picked-up in the demo
Added HUD label to show currency picked-up
Security:
Addressed security vulnerability CVE-2025-59489
