NOTE: There was an incorrectly listed change in a previous version of this patch note. NO change was made to Botan's j dH attack.
General Changes
- All HARD knockdown times increased 45f -> 65f.
- Input Buffer added on Defense (3 frames). This should significantly change how easy it is to punish certain moves. The buffer applies on blockstun and hitstun
Character Changes
Aki
- QCB M - Muki Pound!- BUGFIX: Fixed issue where OTG hitbox will only do minimal damage (5). OTG hitbox should now do the same damage as the normal hitbox.
Suisei
- QCB L - Stellar Medley (Close) - blockstun of uncharged projectile decreased by 5f. Projectile spawn location moved slightly forwards and down. Uncharged projectile disappears if player is hit.
- QCF M - Stellar Medley (Far) - blockstun of uncharged projectile decreased by 5f. Projectile spawn location moved forwards. Will now whiff on crouching opponents at close range. Uncharged projectile dissappears if player is hit.
Fubuki
- QCF L - Oruyanke (Slow)- Projectile now spawns further forwards. Projectile disappears if player is hit.
- QCF M - Oruyanke (Fast)- Projectile now spawns further forwards. Projectile disappears if player is hit.
- QCF H - Kon-Cob - Projectile now spawns further forwards.
Korone
- QCF L - Yubi! (Slow)- Projectile now spawns further forwards. Projectile disappears if player is hit.
- QCF M - Yubi! (Fast)- Projectile now spawns further forwards . Projectile disappears if player is hit.
- QCF H - Yubi! Yubi!- Projectile now spawns further forwards.
-Forward M - Orayo! - The first hit can no longer be cancelled into 2M or 5H. Still can be cancelled into 2H for the first hit.
Botan
- Burst: BUGFIX Fixed issue where burst could not destroy projectiles.
Sora
-QCF L- On-Stage (low) - Projectile disappears if player is hit.
-QCF M - On-Stage (high) - Projectile disappears if player is hit.
Kiara
- Call-In: Now stays in corner without going off screen
Ame
- Off-Collab: fixed issue where Ame's time slow could hit OTG
