Unity porting plan log
First, thank you for all your support. The Early Access of this game will be sold on Steam from 2021/11/11. Since there were no other resources in the past, I was the only one who developed the game using the RPG MAKER. During the development, nearly 70 percentage of the game content could not be realized due to the limitations of system. For example: the problems of the simple monster attack, blockstun and collision.
I think that the current final version of the game on the store page is already the limit of RPG Maker. It is rare to see that someone is willing to make it like this using RPG MAKER. It is a huge project. Also, the problem that most people complained to was delays. Obviously, the graphics and the special effects are simple, but there are frequent delays or serious frame drops. All these problems will be solved after the release of the remake.
(Thanks to everyone's support, we have small funds to seek technical resources, thank everyone)
A. Major Upgrade
1. Performance upgrade
The performance has been improved overall, and the picture, operation, impact, and special effects have been completely upgraded. There will no longer be the problem of lag, and there can be more bullet on the screens and monsters at the same time. Compared with the previous version, players can hardly run the game with the maximum of 5~7 monsters in a scene and a simple bullet screen.
2. Better Combat Feedback
Each monster has its own physics operation. The knockback is no longer just a fixed distance, but a more detailed adjustment of the quality of each monster. The heavier the quality, the harder it will be push. On the contrary, small monsters can be easy to push. The bonus of items can increase the effect of skill.
3. Sprint skills
The new Sprint skills are smoother. Although the bullets will still cause damage during the displacement. Characters can pass through monsters comfortably and easier to escape. This has a great impact on the balance and design of the game. There are many restrictions in the previous version, and the balance and number of monsters are difficult to design.
4. Stable collision
In the previous version, the collision distance between the background and obstacles was often different from what players actually saw in the game. This caused players to get stuck easily when they walked around the map, especially players who were about to pass the game. This problem caused a lot of anger. The collision has been adjusted subtly in the remastered version, and players can also dodge at some angles.
5. More items upgrade
The effect of the items is also the core element of the game. This upgrade will enhance the maximum amount of each type of items as well as the effect of the items. The future update will even have a system for upgrading items. For example, when the number of Crossbows exceeds 6, they will be upgraded to laser waves, which can shoot without CD.
B. The Content which are Working on
1. Relic system:
Players can obtain different quality fragments of relic by destroying parts of environment and fighting monsters during the game. You can exchange the collected fragments for permanent relic items when the fragments reach the specified quantity. The relics will have different functions, and you can freely choose to carry them each time you enter the stage.
(In addition to upgrade relic, the same quality of relics can be fused or use fragments to enhance the character’s ability.)
2. Item Skill
In the past version we designed the bomb item, but the response is not very good. It is not that it is useless, but too boring. We will add more interesting items. The skill slot will only have one slot available for items and use the [Q button]. There are three types of bombs which are one-time use, multiple use, and unlimited use.
For example:
【Soul essences Launcher】: Consume the soul essence on the player as ammo to quickly cause powerful damage to the enemy.
【Vine Trap】: Places a Vine Trap that traps a monster when it passes by.
【Various Bombs】: Normal bombs, toss bombs, fire bombs, black hole bombs, freezing bombs, etc.
【Black Hole Ring】: Create a temporarily black hole vortex, attract all surrounding monsters to the center of the black hole, and cause damage.
(These are some examples, there will be more items and effects.)
3. More diverse partner skill and combat skill:
I believe that players in the current version have seen the ultimate skill given to the protagonist by carrying the heroine. These effects can indeed make players look forward to, but I think it can be more interesting.
Each of the future partners will have the following skills. And you can increase the skill level by enhancing the intimacy with your partners.
Charlotte (elf)
【Companion Skill】: Every X second, Charlotte fires an arrow at the nearest enemy while moving.
【Passive skill (after affinity)】: Increase the rate of critical strike by X%.
【Active Skills】
1. Arrow Rain: Shoot X of arrows forward at a very fast speed.
2. Accuracy Shot: It takes a short time to spell and shoot one power arrow with high with high damage.
Kayla (Orc)
【Companion Skill】: Kayla turns into your shield with powerful body, and Kayla can block all long-range damage while moving.
【Passive skill (after affinity)】: Increase defense for X%.
【Active Skills】
1. Thorn Shield: Summons a temporary wall of thorns to reduce damage, and enemies who touch it will take damage.
2. Earthquake wave: Kayla stomped hardly to the ground to release a circular wave with Kayla as the center, and the enemy will be dizzied for a short time.
Mia (Goblin)
【Companion Skill】 After entering the battle, the main character recover 0.5% of the maximum HP per second if he has not been attacked for 5 seconds.
【Passive skill (after affinity)】: Increase the recovery by X%.
【Active Skills】
1. Blessing:Immediately recover X% of maximum HP.
2. Curse Essence: Creates a white mysterious liquid on the ground centered on Mia for X seconds. When the enemy passes by, they will suffer from fear and run around for X seconds and decrease their movement speed and attack for X seconds.
The beta version of the remake will be release on 2022/5~. Players can switch in the Steam options.
(Because of the different systems, the saves of the original version will not be overwritten, and players who have purchased can switch at any time)
Twitter:https://twitter.com/SandTravelerADO
Patreon:https://www.patreon.com/posts/65103353
