Taunts are here! 📢 This patch includes taunt animations for the base roster, as well as the ability to make your own.


We've also added new tween settings. Tweens allow a smooth movement transition between keyframes. You now have the option to enable or disable tweens on a timeline by right clicking a keyframe:

Full list of changes:
Taunts:
- Added a new taunt animation, and all base roster characters have a taunt
- Added a taunt button in the controller and keyboard options
- Enabled input listeners for taunt button (press/release)
- Added variables TauntKeyHitForFrameEvent and TauntKeyDownForFrameEvent
New tween settings:
- Tweens now appear visually on the timeline
- Right-click a tween to enable/disable it, or toggle all tweens on the layer
- New setting in the Preferences menu: create tweens by default
Custom character filtering options:
- Added a text filter for looking up custom characters and workshop characters by name on the Manage Characters screen
- Added a "Toggle all" option
- Characters are now listed in alphabetical order on the Manage Characters screen and the character select screen
Gameplay updates:
- Players now face each other on match start (rather than always facing to the right)
Character editor enhancements:
- Slightly improved handling for thin lines when rendering
Bug fixes:
- Crash sometimes seen when applying the default bind pose
- Jumping after grabbing a ledge can cause you to teleport to the middle of the platform in some cases
- Shift doesn't work for dash in the editor
- Scale setting didn't save in the sprite window
- Fatal error when trying to import sprites: UAnimationRigDetailsWidget::EndSpriteDrawing()
- Game crashes when trying to draw on a sprite layer: GetMousePositionInCanvasSpace()
- Exiting Test Play while in ultra pause changes the lighting in the editor and prevents re-entering Test Play