Developer postOriginal post (opens in a new tab)

Taunts and Tweening

Taunts are here! 📢 This patch includes taunt animations for the base roster, as well as the ability to make your own.

We've also added new tween settings. Tweens allow a smooth movement transition between keyframes. You now have the option to enable or disable tweens on a timeline by right clicking a keyframe:

Full list of changes:

Taunts:

  • Added a new taunt animation, and all base roster characters have a taunt
  • Added a taunt button in the controller and keyboard options
  • Enabled input listeners for taunt button (press/release)
  • Added variables TauntKeyHitForFrameEvent and TauntKeyDownForFrameEvent

New tween settings:

  • Tweens now appear visually on the timeline
  • Right-click a tween to enable/disable it, or toggle all tweens on the layer
  • New setting in the Preferences menu: create tweens by default

Custom character filtering options:

  • Added a text filter for looking up custom characters and workshop characters by name on the Manage Characters screen
  • Added a "Toggle all" option
  • Characters are now listed in alphabetical order on the Manage Characters screen and the character select screen

Gameplay updates:

  • Players now face each other on match start (rather than always facing to the right)

Character editor enhancements:

  • Slightly improved handling for thin lines when rendering

Bug fixes:

  • Crash sometimes seen when applying the default bind pose
  • Jumping after grabbing a ledge can cause you to teleport to the middle of the platform in some cases
  • Shift doesn't work for dash in the editor
  • Scale setting didn't save in the sprite window
  • Fatal error when trying to import sprites: UAnimationRigDetailsWidget::EndSpriteDrawing()
  • Game crashes when trying to draw on a sprite layer: GetMousePositionInCanvasSpace()
  • Exiting Test Play while in ultra pause changes the lighting in the editor and prevents re-entering Test Play