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Patch notes 9/20/23

Character editor enhancements:

  • Added a selection scaling tool: select a region in a sprite and then drag the handles to resize it
  • Added a Scale setting in the Import Sprite window

Bug fixes:

  • Crash seen when loading characters or binding bones, following the update on Saturday: "D3D Device Lost"
  • Crash occassionally seen when using the fill tool on large regions
  • Removed warning when player has no workshop characters: "Failed to load Workshop characters"
  • Crash could result from this workflow: hide animation rig layers on a keyframe, bake the animation rig for the frame, then try to unhide the animation rig layers
  • Fixed some small issues with character templates: some animation contained old sprites
  • Custom sounds were kept after finalizing even if they were deleted in the character editor

Improvements to CPUs:

  • Small improvements to CPU logic for handling ledges, seeking target
  • CPUs rarely used aerial attacks