Developer postOriginal post (opens in a new tab)

New Stage: Snow Fields + Performance Options and Bug Fixes

We've added a new stage: Snow Fields! ❄️ It features a slippery icy floor to give you a new way to play.

We've also added a new option for players on lower-end PCs: you can now disable full 3D backgrounds and replace them with a 2D screenshot to save on performance! We care a huge amount about the feedback we get from players, and we know that performance has been a struggle for some. We hope that this helps! 🙂

Other changes:

Small enhancements:

  • Added match time limit option
  • Improved Low Quality performance by removing some unneeded visual effects like bloom
  • Reorganized the Settings menu into categories
  • Added option in Editor Preferences: "backspace works as delete"

Bug Fixes - Character editor :

  • Can't select views when binding bones
  • Crash due to null preview image when uploading character to Steam Workshop (the menu now prevents continuing with a null image)
  • Crash due to null reference when refreshing timelines: ":UpdateAnimationTimelineVisuals"
  • Crash seen when transitioning to/from test play: "GetUpdatedComputeShaderDataStructs"
  • Crash when using fill tool outside bounds: "PerformFillRecursive"
  • Eyedropper tool can become unusable after clicking on an empty space (still unsure how this gets triggered)
  • Fixed typo in Canvas settings tool tip
  • The "Hide Floor" setting is lost when switching the camera mode
  • If overriding canvas settings, canvas offset isn't shown correctly during hitstun (can cause player to appear offset into the ground, etc)
  • Interpolation doesn't work on canvas settings if an animation rig isn't present in the animation

Bug Fixes - Battle:

  • Hitstun translates over when a player is grabbed (causing them to escape the grab when the hitstun ends)
  • Moves can cancel into themselves when the "Allow Cancel Into Other Attacks" flag is set (from Erans- qucik fix)