We've added a new stage: Snow Fields! ❄️ It features a slippery icy floor to give you a new way to play.
We've also added a new option for players on lower-end PCs: you can now disable full 3D backgrounds and replace them with a 2D screenshot to save on performance! We care a huge amount about the feedback we get from players, and we know that performance has been a struggle for some. We hope that this helps! 🙂
Other changes:
Small enhancements:
- Added match time limit option
- Improved Low Quality performance by removing some unneeded visual effects like bloom
- Reorganized the Settings menu into categories
- Added option in Editor Preferences: "backspace works as delete"
Bug Fixes - Character editor :
- Can't select views when binding bones
- Crash due to null preview image when uploading character to Steam Workshop (the menu now prevents continuing with a null image)
- Crash due to null reference when refreshing timelines: ":UpdateAnimationTimelineVisuals"
- Crash seen when transitioning to/from test play: "GetUpdatedComputeShaderDataStructs"
- Crash when using fill tool outside bounds: "PerformFillRecursive"
- Eyedropper tool can become unusable after clicking on an empty space (still unsure how this gets triggered)
- Fixed typo in Canvas settings tool tip
- The "Hide Floor" setting is lost when switching the camera mode
- If overriding canvas settings, canvas offset isn't shown correctly during hitstun (can cause player to appear offset into the ground, etc)
- Interpolation doesn't work on canvas settings if an animation rig isn't present in the animation
Bug Fixes - Battle:
- Hitstun translates over when a player is grabbed (causing them to escape the grab when the hitstun ends)
- Moves can cancel into themselves when the "Allow Cancel Into Other Attacks" flag is set (from Erans- qucik fix)