Thank you for an amazing Early Access launch! The last ten days have been busy...
I am still making a number of updates to the UI design and artwork. Thank you for your patience as I replace the original artwork and recalibrate for ultrawide support.
Thank you for posting your feedback!
I have made several of the changes you have asked for, but I have many more to go.
Changes made since launch:
- Fixed unit animations
- Updated UI to scale better with ultrawide monitors
- Updated control description in main settings
- Reduced repair rate of repair vehicles
- Added option to disable RMB camera movement
- Updates to UI graphics
- Fabricator build queue is now the default build mode - Shift + click to place multiple
- Fixed "continue" button on several campaign victory screens
- Updates to unit pathing
- Double tap 'H' to center on CC
- Double tap 1-0 to center on saved group
- Shift + double click to add local units of that type to the selected group
- Fixed bug causing cruise missile elite to not fire
- More UI art updates
- Added mission objectives translations
- Unit navigation updates to prevent stuck units
Changes coming soon:
- More UI art updates
- Optimization of unit meshes for increased performance
- Additional build queue hotkeys
- Camera move with arrow keys
Currently Planned Updates: Short term
- Save Game for campaign missions
- Additional performance optimization
- Additional Survival and Tower Defense Maps
- Anti Aliasing toggle in options
- Add Brazilian Portuguese and Italian translations
- Visual warning for incoming super weapons
- More contrast between units and ground texture
- More contrast between units of different types
- Higher visibility of selected unit indicator
Currently Planned Updates: Long term
- Key remapping
- Art and cutscenes for campaign missions
- Voiceover for mission narrative
Endeavor will continue to grow and improve during Early Access.
Thanks for playing!
Nate (Natmos20)
