0.4.2 Build Change Notes - October 27, 2023
CARD UPDATES
GRETEL
Old (4 Mana 2/4) On Play: If you played Hansel this game, double Hansel and this card's Attack Power.
-> New (4 Mana 1/4) On Play: If you played Hansel this game, both this and Hansel gain +3 Attack Power.
Hansel and Gretel are such an immense powerhouse and snowball out of control too easily. Reducing Gretel's ability still makes them collectively a solid amount of Attack Power but you won't see Hansel reaching 80 Attack consistently anymore.
WITCH MOTHER
Old (1 Mana 1/1) -> New (1 Mana 1/0)
If Witch Mother is played on turn 1 and every turn after, she ends up being 16 Attack on the final turn. Even though you have spent 6 mana over 6 turns to get her to this point, she can be buffed by too many other cards and realms. Reducing her Attack to 0 requires you to combo her into a sequence to try to get her to snowball.
SNOW WHITE
Old (5 Mana 5/4) -> New (5 Mana, 1/4)
Princesses should be more frail to align with their storylines. Snow White's ability is so strong that bringing her Health to 1 should be more than efficient to make her feel like an easier target to remove and kill.
SWAN MAIDEN
Old (5 Mana 5/4) -> New (5 Mana 2/4)
Swan Maiden fits in the same archetype and reasoning as Snow White. Her ability is so strong that it makes her Health untouchable.
NEW ART:
- Cemetary Attendant - Original Art
- Red Riding Hood - Original Art
- Frederick - Original Art
- Catherine - Original Art
- Gravekeeper - Original Art
- Cinderella - Halloween Variant
ADDITIONS:
- NEW REALM - PUMPKIN PATCH - Add 2 Rotting Pumpkins to each side.
CHANGES:
- CURSED RUINS and WORLD'S END realms appear less often.
FIXES:
- ARCANE BARRIER was not applying it's ability.
- FAITHFUL HENRY now correctly jumps from your deck to the board.
- MAGIC MIRROR now sends cards to any other realm.
- FITCHERS HOUSE now correctly shows that cards can be played that turn.
- Fixed a bug where cards would be darkened when they could still be played.
- TOM THUMB, JOURNEYMAN's ability was not proccing.
- PIF-PAF-POLTRIE was receiving too much Attack on the first turn he was played.
- SNAKE PRINCE's ability was not copying his Attack Power.
- Fixed an issue where cards would break when they leave Realms that have persistent effects.
- Fixed some scaling issues with Cards that get added to your hand.
- Fixed BLOOD PACT's ability.