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Patch Notes 0.4.2

0.4.2 Build Change Notes - October 27, 2023

CARD UPDATES
GRETEL
Old (4 Mana 2/4) On Play: If you played Hansel this game, double Hansel and this card's Attack Power.
-> New (4 Mana 1/4) On Play: If you played Hansel this game, both this and Hansel gain +3 Attack Power.
Hansel and Gretel are such an immense powerhouse and snowball out of control too easily. Reducing Gretel's ability still makes them collectively a solid amount of Attack Power but you won't see Hansel reaching 80 Attack consistently anymore.

WITCH MOTHER
Old (1 Mana 1/1) -> New (1 Mana 1/0)
If Witch Mother is played on turn 1 and every turn after, she ends up being 16 Attack on the final turn. Even though you have spent 6 mana over 6 turns to get her to this point, she can be buffed by too many other cards and realms. Reducing her Attack to 0 requires you to combo her into a sequence to try to get her to snowball.

SNOW WHITE
Old (5 Mana 5/4) -> New (5 Mana, 1/4)
Princesses should be more frail to align with their storylines. Snow White's ability is so strong that bringing her Health to 1 should be more than efficient to make her feel like an easier target to remove and kill.

SWAN MAIDEN
Old (5 Mana 5/4) -> New (5 Mana 2/4)
Swan Maiden fits in the same archetype and reasoning as Snow White. Her ability is so strong that it makes her Health untouchable.

NEW ART:

  • Cemetary Attendant - Original Art
  • Red Riding Hood - Original Art
  • Frederick - Original Art
  • Catherine - Original Art
  • Gravekeeper - Original Art
  • Cinderella - Halloween Variant

ADDITIONS:

  • NEW REALM - PUMPKIN PATCH - Add 2 Rotting Pumpkins to each side.

CHANGES:

  • CURSED RUINS and WORLD'S END realms appear less often.

FIXES:

  • ARCANE BARRIER was not applying it's ability.
  • FAITHFUL HENRY now correctly jumps from your deck to the board.
  • MAGIC MIRROR now sends cards to any other realm.
  • FITCHERS HOUSE now correctly shows that cards can be played that turn.
  • Fixed a bug where cards would be darkened when they could still be played.
  • TOM THUMB, JOURNEYMAN's ability was not proccing.
  • PIF-PAF-POLTRIE was receiving too much Attack on the first turn he was played.
  • SNAKE PRINCE's ability was not copying his Attack Power.
  • Fixed an issue where cards would break when they leave Realms that have persistent effects.
  • Fixed some scaling issues with Cards that get added to your hand.
  • Fixed BLOOD PACT's ability.