Welcome back toasters!



Additions
- Added Toaster Head Cosmetic
- Added Arial Armor
- Sliding into enemies can now ragdoll them (SP-Only)
- Enemies can now be grabbed as a body shield if they are on a ragdoll state (SP-Only)
- Experimental PS4 and PS5 controller compatibility work by (Mr-milky-way)
- Added ability to throw AI characters with a grenade attached to them (SP-Only)
- Added Shockwave effect for weapons
- Added some new busy animations for characters
- Added New body check animations for NPC SP characters
- Added Red weapon skin for Havoc rifle
- Added Strider Hover Bike Vehicle
- Added Splash screen startup level
- Added UI for loading builder levels
- Added MI_Wood1 material
- Added MI_Wood2 material
- Added MI_floor6 material
- Added footstep sounds for walking on wood surfaces
Additions-Builder
- Added Strider Hoverbike vehicle spawn object
Changes
- Play dead action has been changed to a toggle
- Added body rotations if player characters are in ragdoll mode during a first person perspective
- Updated player placed barricades to be taller
- Tweaks to how body shield throw feature works
- Merchant and fisherman can no longer be ragdolled
- Tons of CPU optimizations to vehicles
- Jailed players are now permanently remembered by the server
- Updated vehicle test level
- Updated player ragdolls to be smoother on players
- Tweaks to async loading UI and Icon baker UI to use a global holder
- Added ability for characters to stand on top of other player characters or vehicles with proper replication settings
- Updated Icon Baker UI
- Updated Tower map lighting and background
- Tweaked player turn in place system to use local coordinates for the legs (Fixes issues of player legs lagging behind on moving platforms
- Added an integer clamp to chips (This is to prevent players from reaching an integer overflow value on chips)
Weapon Changes
- Updated projectile collision radius to be slightly bigger for player hits
- Plasma weapons gain increased damage based on heat percentage
- Plasma weapons now lock themselves after overheating
- Manually venting weapons before they overheat will now cool them faster
- Added some small UI indicators to signal if energy weapons are overheated or manually vented
Bug Fixes
- Fixed jazz fusion song not looping
- Fixed the bug where you could dupe money on max bet by (Mr-milky-way)
- Shored up older fixes and prevented the locking of the machine when you don't have any money by (Mr-milky-way)
- Fixed bug that would teleport player characters if they ragdolled while tactical sprinting was active
- Clients will now wait for a custom map to load before spawning
- Fixed characters being on a fall state after exiting ragdoll mode
- Fixed TDM outlines now showing for drivers of a locally controlled vehicle on clients
- Fixed bug that would break quick melee if the player got ragdolled while holding a hostage
- Fixed weapon tracers having wrong locations for remote players
- Fixed team outlines showing for drivers on local player controlled vehicles
- Fixed bug that would cause player weapons to become huge
- Fixed server bans not working
- Fixed vehicle teams not resetting after drivers or gunners leave it
- Fixed stingray cannon exit point
- Fixed UI identification logic for vehicles and being on vehicle cannons
- Fixed issue with switching weapons while using a melee block causing player arms due to the game trying to load missing animations
- Fixed score board not showing bot kills
- Fixed bug that allowed players to grab or execute other players behind them as long as the camera looked at them
- Fixed bug that allowed players to melee hit characters behind them during third-person (kept the sphere traces for close melee hit)
- Fixed Execution and body-shield code using world rotations for checks instead of forward vectors
- Fixed bug that breaks characters that are being held as a body-shield if they get pushed with a melee weapons
- Fixed bug that allowed players to reset god killer fire delay by just re selecting the same weapon
- Fixed broken ping calculations for players (They still aren't a 100 % accurate and work more as an approximation)
- Fixed geometry hole on hazard armor hips visible when performing a tactical sprint
- Fixed bug that allowed players to bet more chips than what they had on slot machines if their ping was low
- Fixed some issues with UDS volumes not working on insertion
- Fixed bug that allowed hosts third person body to stay stuck in place if they spam the play dead key
Removals
- Temp removal for snow effects on characters, vehicles and weapons due to performance costs
Notes
- Player jump packs may get temporarily stuck on the world if a player dies or switches teams
Our patrons
Evey single ounce of support helps this project move forwards.
https://patreon.com/ToasterArena?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink
