Additions


Dialogue boxes for builder mode
- Builder now allows for object multi selection
- Added Presence trigger to builder mode
- Added a reset channel to the control point (sets its ownership to neutral)
- Added capture channel to control point(will run a channel once it gets captured)
- Added an option to preview materials for builder mode
- Added an option to preview static meshes for builder mode
- Added an option to preview skeletal meshes for builder mode
- Added teleporter object for builder mode
- Added jump pad object for builder mode
- Added trigger repeater object for builder mode
- Added trigger repeater dual object for builder mode
- Added screen shake object for builder mode
- Added AI wander object (Used on Arena maps to tell the AI where to go)
- Added an input list for builder mode (Tells the user what the most common inputs and shortcuts do)
- Added an event list button to builder mode (Tells the user what channels are reserved for the map)
- Added a weather editor object (This object allows for weather transitions)
- Added a dialogue system for builder mode (Players can now use this to create stories on their maps, dialogues can be made from preset characters or player created)
- Added a loading bar for builder mode (Will show loading progress to the user)
- Added Ragdoll object to builder mode (Players can now use this to create stories on their maps, dialogues can be made from preset characters or player created)
- Added Arena TDM
- Added piano music as a selectable music
- Added a new fishing rod upgrade
- Added civilian truck vehicle (WIP) (Driveable and decoration objects)
Changes
- Builder mode object variable search results will now be alphabetically ordered
- Performance optimizations to builder mode systems
- Scripted audio player object has been overhauled
- Player info object now allows the user to allow for respawnning on single player maps
- Objective editor object has been overhauled
- Added visual flair to object duplication for builder mode (This allows the user to verify if an object was duplicated)
- AMP9 Weapon rebalance
- Retirement Weapon rebalance
- Havoc Weapon rebalance
- Outlaw Weapon rebalance
- UPF sentry weapon rebalance
- Reduced volume of gore sounds
- Destroying a barricade building will no longer grant score
- Ava voice was renamed to zombie matriarch
- Increased emote menu responsiveness
- CPU optimization pass for AI characters
- Tweaked some of the spectating logic to prevent players from instantly skipping their own ragdoll due to accidental clicks
- Weapon balance pass to single player AI enemies
- Disabling gore now also disables blood from rendering (Needs a map refresh for the setting to apply)
- Numerous typo corrections
Bug fixes
- Fixed bug with crystal extractor object not activating visual effects to clients
- Fixed music selection menu not saving selected tracks
- Fixed bug that allowed players to fly if using a toy while swimming
- Fixed material bug that would change character color tint upon death
- Fixed FPS loss when closing the loadout editor with the ESC key instead of the back button
- Fixed builder mode bug that would soft lock the controls if an object was deleted on an invalid range while following the mouse
- Fixed builder mode trigger button not working
- Fixed UID hidder not disabling collisions for clients on hidden objects
- Fixed bug that prevented player emotes from working
- Fixed player character rotation getting out of sync
- Fixed speed indicator showing on the menu
Notes
There may be some issues for builder made maps having their AI spawnners removed (This was unavoidable due to some incompatibility issues)
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