Hello Goodlanders! In this devlog we share some of the upcoming changes to our game and current prototyping experiments.
News:
* The playtest is closed now! Thank you so much for the eye-opening feedback and excellent suggestions.
* We've finalized two mini-games and plan to present the first one next week.
Upcoming
* More narrative choices for core-loop mechanics - acquire, build chain, upgrade and protect a business.
Rewritten demo scenes with the focus on Mr Harwood's perspective.
* Made UI easier to read, we decided to increase the text size in Facebook messages and event cards.
Prototyping & Researching
* We experiment with management mechanics to launder money by maximizing efficiency and minimizing FBI infamy gain.
* To launder money, a business will need to have dirty money. To send dirty money player will either need to transfer it by himself (in a mini-game where he needs to outsmart cops and not get into any roadblocks) or send someone of his crew (with lesser chances of success)