Hello!
This week we focused on updating the demo and improving the perspicuity of the game.
First, we have updated the display of morale changes in the decision menu. Previously, all results were displayed, but it was inconvenient for players to perceive a sizeable amount of information. We’ve added more animations, pictures and other elements to make information easier to read. The change in morale is now displayed on the character screen when you hover over one action.

In addition, we also simplified the demo and the first chapters of the game. To do this, we have reduced the number of complex mechanics, changed the balance of the beginning of the game, and removed the cost change. We want the player to first learn how to manage a team, understand the UI, and take over businesses. The focus for the player should find a profitable business and building business chains.
One of the main current art tasks is to change the existing map of the city. We make many prototypes, experiment with the look and style of the city, the functionality of buildings and infrastructure. One factor that determines the visual of the city is the UI: interactive objects must be in the central part of the screen and not go beyond any UI element, otherwise, business elements cannot be captured, since they will be behind the interface layer.

We also drew and added new icons of bandits and bikers, business icons, and started the adding of cutscenes. In the demo version, we will show the main characters, three cutscenes and several interesting choices and situations.
Today’s new features and changes full list:
- system of cards-selections
- new cutscenes
- the plot and action decisions
- 4 endings, depending on the character’s actions
- the balance has changed
- updated icons of businesses
- updated characters
- UI of the main screen changed
- UI of the businesses changed
- updated localization
Thank you for your feedback, it helps us a lot!
