I noticed and fixed a game-breaking bug: Trying to pick up a key in the second mission caused an error which blocked progress. Apologies to those affected. It came with the last updates, when I rearranged the objectives a bit.
I also fixed some smaller things:
- torches no longer cause burning unless hit with (it would've been kind of realistic but was annoying)
- "big text" option was on by default unintentionally
- in mission 3, tavern keeper was in visible in some situations