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AirportSim Patch Notes: Build 1.0.9 (5f4ce3741)

Happy Patch Notes Day! We've been working day and night to enhance your AirportSim gameplay experience. As scheduled, we have another update for you today! Let's see what we've fixed, optimised and improved since Tuesday!

Optimisation:

We reduced the amount of RAM storage used by liveries. Now, the game exports liveries in a different format at the launch of the game. The first launch might take a bit longer, but subsequent loads will be faster.

These changes will improve the game's loading time when using custom skins.

If you, as a creator, make any changes to a skin, you'll find a refresh button in the livery manager. This will rebuild the skin file to reflect your changes.

  • Added plane skin texture compression for faster loading times.
  • Added a refresh button in the livery menu (to refresh skin textures if they've been changed).

Fixes:

  • Fixed: UI couldn't be disabled while inside vehicles.
  • Fixed: Flickering on the credits page during loading.
  • Fixed: Delay in displaying the credits.
  • Fixed: (Multiplayer) Clients unable to properly throw pickup objects.
  • Adjusted: Wheel friction of the "Follow Me" vehicle.
  • Adjusted: Wind noise levels.
  • Fixed: Weather at Keflavik being too windy.
  • Fixed: Duplicate scenarios.
  • Fixed: Refuelling zone remains visible even after confirming the task as finished.

In other significant news, starting next week and throughout November, Patch Notes will be released once a week on Thursdays. We are working on the road map for you to show what’s in store for the next months!

Don't forget to join our live stream on Twitch tomorrow at 8 PM CET!