
Hey, ground handlers! How's your work on the AirportSim Demo Apron going? We're striving to be the best possible employer, so we've prepared a fresh demo update for you. Let's go through the list of changes:
- Fixed missing bollards in some tasks when only stacked cones were available.
- Fixed interactions through colliders.
- Fixed trailer connector rotation.
- Fixed 3rd camera lock in vehicle.
- Added a popup for trailer connector interactions.
- Fixed Cargo NEO popup text.
- Fixed inverse trailer connector drag interaction.
- Fixed bag explosions.
- Adjusted Luggage Trailer barrier LOD1.
- Optimized bags and items' colliders.
- Fixed incorrectly placed colliders on the main landing gear of A320 Neo.
- Redesigned mouse 2D map movement.
- Fixed an issue where mouse drag outside of the tablet could still move the map.
- Added cursor variants for specific actions.
- Adjusted Keflavik scene lighting.
- Fixed the sunlight at early or late hours which previously caused hard edge transitions on volumetric clouds.
- Added missing buildings and fixed textures.
- Fixed rotating GPUs.
- Potentially fixed passengers not climbing stairs to the aircraft.
- Fixed blurred localization text.
- Fixed stairs connection to the airplane; players can no longer change stair positions while boarding when they're connected.
- Addressed tasks skipping in the tablet.
- Corrected flight numbers.
- Added Player zones to Keflavik airport.
- Fixed baggage pickup inside the covered trailer.
- Fixed doors to the baggage sorting area closing too quickly.
- Fixed roaming plane bollard visualizations.
- Balanced interaction sounds.
- Resolved interactions getting blocked while holding objects.
- Fixed task tracker counter misalignment.
- Fixed potential blockers in the cbus tutorial.
- Adjusted AA settings.
- Improved button indication clarity.
- Fixed jetway error during camera switches.
- Fixed player avatar heads spinning upon repeated avatar reveal.
- Fixed missing localization in the briefing.
- Removed autorotation of 3rd person camera in vehicles.
- Added colliders to the cargo door of a320 and optimized colliders for all a320 aircraft. Optimized shadows on elements LOD2 and LOD3 and added static shadow casters.
- Fixed scenario editor challenge timer.
- Optimized B737 shadows on LOD2 and LOD3 and added static shadow casters.
- Fixed grounding connection in the Fuel task.
- Fixed game area collider positioning.
- Fixed an issue where planes take off before all passengers are boarded.
- The "Scenario menu" button now redirects players to "New game".
- Fixed stair cars connecting without pipes setup.
- Fixed scenario scores not being saved.
- Fixed GPS navigation issues caused by incorrect pathfinding source texture orientation.
- Optimized by disabling alpha clipping and decals on materials and enabled forced weather disablement on interior materials.
- Optimized static flags, batching, and occlusion on prefabs and scenes.
- Allowed for neo luggage loading even if doors aren't fully open.
- Fixed players being able to pass through airport textures and enter the main building.
- Fixed visible noise on clouds during cumulative raymarcher sampling.
- Fixed improperly lit luggage rooms when using ssgi.
- Added language variants.
- Addressed potential render texture leaks.
- Updated terminal and building textures at KeyWest airport, increased luggage room lighting intensity, and optimized ground.
- Fixed gameplay being possible with settings opened.
- Fixed map not displaying paths during Warsaw scenarios.
- Fixed player movement during scene loading when the pause menu is open.
- Fixed persistent tablet UI on screen.
- Fixed passenger congestion near aircraft entrances.
- Introduced Walkie-Talkie Sidechain.
- Added new icons to the tablet in the luggage room.
- Fixed missing audio.
- Adjusted default graphics settings.
- Fixed unwanted tablet input upon first vehicle load.
- Prevented player from spinning the vehicle camera while in the pause menu.
- Fixed shuttle bus tutorial issues and renamed stages for clarity.
- Fixed visible weather effects on the jet16 floor.
- Corrected rain FX drawing glowing edges.
- Fixed overlapping text characters.
- Fixed visible blue spheres on the tarmac.

The list was pretty long, huh? Let us know what you think on our DISCORD CHANNEL! Enjoy!