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Demo Changelog #3: Patch no.3

Hey, ground handlers! How's your work on the AirportSim Demo Apron going? We're striving to be the best possible employer, so we've prepared a fresh demo update for you. Let's go through the list of changes:

  • Fixed missing bollards in some tasks when only stacked cones were available.
  • Fixed interactions through colliders.
  • Fixed trailer connector rotation.
  • Fixed 3rd camera lock in vehicle.
  • Added a popup for trailer connector interactions.
  • Fixed Cargo NEO popup text.
  • Fixed inverse trailer connector drag interaction.
  • Fixed bag explosions.
  • Adjusted Luggage Trailer barrier LOD1.
  • Optimized bags and items' colliders.
  • Fixed incorrectly placed colliders on the main landing gear of A320 Neo.
  • Redesigned mouse 2D map movement.
  • Fixed an issue where mouse drag outside of the tablet could still move the map.
  • Added cursor variants for specific actions.
  • Adjusted Keflavik scene lighting.
  • Fixed the sunlight at early or late hours which previously caused hard edge transitions on volumetric clouds.
  • Added missing buildings and fixed textures.
  • Fixed rotating GPUs.
  • Potentially fixed passengers not climbing stairs to the aircraft.
  • Fixed blurred localization text.
  • Fixed stairs connection to the airplane; players can no longer change stair positions while boarding when they're connected.
  • Addressed tasks skipping in the tablet.
  • Corrected flight numbers.
  • Added Player zones to Keflavik airport.
  • Fixed baggage pickup inside the covered trailer.
  • Fixed doors to the baggage sorting area closing too quickly.
  • Fixed roaming plane bollard visualizations.
  • Balanced interaction sounds.
  • Resolved interactions getting blocked while holding objects.
  • Fixed task tracker counter misalignment.
  • Fixed potential blockers in the cbus tutorial.
  • Adjusted AA settings.
  • Improved button indication clarity.
  • Fixed jetway error during camera switches.
  • Fixed player avatar heads spinning upon repeated avatar reveal.
  • Fixed missing localization in the briefing.
  • Removed autorotation of 3rd person camera in vehicles.
  • Added colliders to the cargo door of a320 and optimized colliders for all a320 aircraft. Optimized shadows on elements LOD2 and LOD3 and added static shadow casters.
  • Fixed scenario editor challenge timer.
  • Optimized B737 shadows on LOD2 and LOD3 and added static shadow casters.
  • Fixed grounding connection in the Fuel task.
  • Fixed game area collider positioning.
  • Fixed an issue where planes take off before all passengers are boarded.
  • The "Scenario menu" button now redirects players to "New game".
  • Fixed stair cars connecting without pipes setup.
  • Fixed scenario scores not being saved.
  • Fixed GPS navigation issues caused by incorrect pathfinding source texture orientation.
  • Optimized by disabling alpha clipping and decals on materials and enabled forced weather disablement on interior materials.
  • Optimized static flags, batching, and occlusion on prefabs and scenes.
  • Allowed for neo luggage loading even if doors aren't fully open.
  • Fixed players being able to pass through airport textures and enter the main building.
  • Fixed visible noise on clouds during cumulative raymarcher sampling.
  • Fixed improperly lit luggage rooms when using ssgi.
  • Added language variants.
  • Addressed potential render texture leaks.
  • Updated terminal and building textures at KeyWest airport, increased luggage room lighting intensity, and optimized ground.
  • Fixed gameplay being possible with settings opened.
  • Fixed map not displaying paths during Warsaw scenarios.
  • Fixed player movement during scene loading when the pause menu is open.
  • Fixed persistent tablet UI on screen.
  • Fixed passenger congestion near aircraft entrances.
  • Introduced Walkie-Talkie Sidechain.
  • Added new icons to the tablet in the luggage room.
  • Fixed missing audio.
  • Adjusted default graphics settings.
  • Fixed unwanted tablet input upon first vehicle load.
  • Prevented player from spinning the vehicle camera while in the pause menu.
  • Fixed shuttle bus tutorial issues and renamed stages for clarity.
  • Fixed visible weather effects on the jet16 floor.
  • Corrected rain FX drawing glowing edges.
  • Fixed overlapping text characters.
  • Fixed visible blue spheres on the tarmac.

The list was pretty long, huh? Let us know what you think on our DISCORD CHANNEL! Enjoy!