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FAQ

1. When did the project start?

The project started in 2018. This is our first game, and we have a lot of things to learn, and it seems to have no end.

2. How many people are on the team?

There are four members of the team. The team consists of one game designer, one programmer, one artist, and one community manager.

3. Languages support?

At launch, we are considering 5-6 languages, including English and Korean. Others depend on contracts with publishers. But we didn’t contract with the publisher yet. We’re looking for suitable partners.

4. Translator?

We contracted a translation company through the state-funded project, but the result could have been better. We’ll deliver feedback to them and fix it.

I appreciate the passionate fans who have offered to help with the translation. We have concerns regarding various aspects, such as creating cutscene sound effects, producing images, providing a translation environment, and finalizing agreements with relevant parties. I cannot clarify something right now. But I’ll find a solution to satisfy our community. It will start before we start translation for more languages after development.

Thanks again for all of your outstanding commitment.

5. Which Platform?

PC, Switch. We have a Switch dev kit, but not for PS and XB, at least now.

6. Release Date?

We plan to finish the whole content in 2023. After other work, the release date will be Q1-2 2024.

7. Soundtrack Release?

Music is composed by Korean hip-hop producer ‘Loptimist’. We want to publish the soundtrack for the game, but it needs more talk with him.

8. Other Playable Character? Ayn?

Sorry, but no ‘character’ is in our plan.

9. Speedrun system?

We found that some players want it. But not only speed is an essential thing in this game.

10. More Options? (Key Config, Text Scroll)

We’re making ‘Key configurations’ right now. And other options(like a display resolution set) are also in progress.

11. More Playtest?

Sure, there will be more playtests. But only some tests will be public. The estimated next test will be in November.

12. Motivation?

Hotline Miami, Katana Zero, Metal Gear Solid, Hades, God of War, Sekiro, and many great games influenced a lot, big or small.

13. More artwork?

Our in-house artist is currently producing only the minimal required artwork for the production. Leading up to the release, we will occasionally share work-in-progress updates on platforms such as the Steam community, Discord, Twitter, and others.