Hey guys, lots of cool stuff in todays release!
Changes:
- -You can now open news whenever you feel like it
- -News also keeps track of all previous news now
- -Gave a bunch of new abilities and techs to rogue guilds
- --Shakedown, immediate gold for misery exchange
- -Patch up, instantly repairs building
- -Ability to upgrade the guilds poison arrows and the rogue's daggers
- -Fixed unsightly bug with map gen screen
- -Save more info on buildings (specifically techs)
- -Fixed bug with saving and loading when techs are researched
- -Optimized saving and loading times
- -Added a bunch of new abilities to gremlins, specifically they can get a tech that lets them build a unit that will establish a new hive
- -Changed how crits work (again)
- -Aquatic/ignore ocean movement units can now build on water
- --Gonna add pirates
- -Players and especially gremlins now spawn in more appropriate locations
- -Massive AI optimizations Massive AI optimizations (On an extremely large map as wildlife, turns are basically instant)
- -Fixed strange bug where AI ran significantly slower when you didn't give your faction a custom name. (yep)-
- -Fixed shader error that was causing issues on Linux version
- -When a resource is depicted in unit popup it is now represented by its symbol
- -Added thief ability to rogues that lets them steal gold from enemy empires when attacking their buildings
- -Added terrorizer flag where a building is less productive after being attacked by units with this flag for a few turns (Added this to arsonists), lets you harass enemy empires
- -If your income is over 1000 or greater then it is displayed as for example 1.5k
- -Added a bunch of particle effects
- -Added visible arrows when rangers attack and such
This change should now be live for anyone who has a key!
