Gameplay and UI
- -Added new UI for saving and loading as many save files as you want,
- -Renamed old save and load to quick save and quick load
- -New briefing menu for campaign scenarios
- --New voice intro for lawlessness scenario
- -Massive AI optimization, a large map with max players (over 30 something) now only takes a couple seconds for a turn, this is massive.
- -Reworked trigger system
- -Added 30 second grace period to all menus on the secret secrety stuff
- -Ui improvements
- -Grindylow now have ability that lets them snatch children in shallow water to generate resources and do other bonuses
- -Other misc changes to office
- -Other misc changes to secrety secrets
Bug Fixes
- -Fixed bug with two scenarios that would fire capture trigger when not captured by human.
- -Rat hideouts can now capture other rat hideouts as was always intended
Balancing
- -Added new flag to inquisitors that allows them to detect stealthed units in their LOS without tech
- -Ratmen are now stealthed and saboteurs are also stealthed, also gave ratmen a theif equivalent ability.
Suggestion for testers
-Try a longer game since you can have multiple save files now!



