Hello everyone! Here are the changelogs for last weekend's updates:
v0.0.4.2 - 2021-09-19
Fixed
- Missing attack animations for boss and rat zombies
v0.0.4.1 - 2021-09-18
Added
Training Game Mode
- Added "Big Bad" zombie to Spawn Menu
Fixed
- Effect volume setting didn't affect zombie attack and hit sounds
- Enemies didn't play death SFX
- Enemies got stuck on top of certain static meshes
- Enemy hit sounds got triggered by "Medic" zombie AOE heal
- Spawn Menu was available in Arena Game Mode
- Validation checks for enemy animation montages
v0.0.4.0 - 2021-09-17
Added
Training Map / Game Mode
Hit confirmation markers
Weapon inventory slots (one weapon per slot at a time)
- Primary
- Secondary
- Melee
- Throwable
- Special
Main Menu
- Sound options
- List of controls (options)
Sound Effects
- 5 explosions
- 3 weapon attacks
- 6 weapon reloads
- 3 zombie attacks
- 13 zombie deaths
- 1 zombie hissing
- 5 zombie hurts
Visual Effects
- 4 bullet impacts
- 4 explosions
- 3 muzzle flashs
- 2 muzzle smokes
Changed
Enemies
- "Heavy" zombie bounty reduced to 800 (down from 1000)
- "Medic" zombie AOE heal VFX size reduced by 20%
- Tweaked AI pathfinding
Shop Menu
- Keybind changed from TAB to B
- Sorted weapons by inventory slot
Weapons
Burst Rifle
- Reduced ammo pool to 120 (down from 124)
Frag Grenade
- No longer shares ammo pool with Grenade Launcher
- Delay reduced to 2.5s (down from 2.75s)
Grenade Launcher
- No longer shares ammo pool with Frag Grenade
- Delay reduced to 1.5s (down from 2.75s)
- Increased ammo pool to 18 (up from 11)
- Changed projectile's static mesh
Land Mines
- Mines no longer get triggered by player
- Mines no longer damage the player
Minigun
- No longer shares ammo pool with Pistol and SMG
- Increased damage to 40 (up from 14)
Pistol
- No longer shares ammo pool with Minigun and SMG
- Reduced ammo pool to 90 (down from 515)
Revolver
-
Increased ammo pool to 60 (up from 56)
Shotgun
- Reduced ammo pool to 60 (down from 62)
Submachine Gun
- No longer shares ammo pool with Minigun and Pistol
- Reduced ammo pool to 180 (down from 530)
Throwing Knives
- Increased damage to 500 (up from 120)
- Increased weapon price to 2500 (up from 1000)
- Increased ammo price to 250 for 1 (up from 100 for 5)
Removed
- Building System
- Old explosion SFX
- Old explosion VFX
- Old muzzle flash VFX
Fixed
- Ambiance sounds didn't loop
- Music in main menu didn't loop
- C4 Explosives ammo wasn't available in Shop Menu
- Land Mines ammo wasn't available in Shop Menu
- Certain perks' purchase buttons were locking incorrectly
