This patch brings new Electricity items and talents to Furcifer's Fungeon!
Of course, we are also improving balance and added some quality of life features.
Full Changelog 0.4.4:
New Features:
- 23 NEW TALENTS:
- Epic talents requiring level 20
- ZAP-related skill tree
- Crit-related skill tree
- Also, “Electrostimulated Learning” and “Hammer Juggeling” can now actually be acquired
- 3 NEW ITEMS
- NEW STAT “Effect damage” scales the damage of items and talents (Such as Thor's Hammer, Shockwaves or Ignite burn)
- Trinkets are now shown in the leaderboard! It also shows the cause of death, which items the player started with and the progress in meters.
- Leaderboard now allows you to scroll to see more entries. It can now be accessed from the title screen, too.
- Reworked ‘Poison Spray’. It is now directed, deals much more damage, and looks cooler
- Added Furcifer MEOW when you enter the fungeon
- Added trinket prefix “Decorated”, increasing effect damage by 10%
- Added trinket prefix “Devastating”, increasing critical damage by 10%
Fixes:
- Growing Armor talent now actually works
- Attack Speed Globe pickup area was very small and could not be increased by pickup radius
- Dodge is now much more consistent
- Damage that can not kill (like poison) can no longer proc Soul of the Badger talent
- If you are out of talents (first of all, well done, it was never intended you go that far), you now have a fallback talent to choose
Balance:
- Enemy contact damage decreased, slight increase in spell damage. Snekk damage decreased.
- Reduced special charge duration (where you cannot move) by about 33%
- Face Melter (unique trinket) now gives 20% fire damage instead of 35% fire resistance
- Increased enemy power in floors Doom/Death/END - you guys have gotten way too good at this game and I am concerned
- Increased Gungeon Gun damage by 25%, fire rate by 25%, slowdown 40% -> 20% and bullet hp 40 -> 60 (makes it better for clashing with other projectiles)
- Decreased Whirlpool damage per tick 27 -> 23
- Increased Shock Hands/Lightning Strike hitboxes close to player
- Shock Hands now always knocks away from player
- Redefined what “100% movespeed” means. 1% movespeed is now about 35% more pixels/frame. Characters’ movespeed now has a lower % value, but they move faster(!) than before. This also means more gain through items and agility.
- Scorgebomb can now clear 2.5x more enemy projectiles
- Steel Blade now additionally gives 5/7.5/10 critical hit rate and it’s a little larger now
- Icicle Spear now shoots more often, further and gives +30 / 40 / 50 critical damage
- Bone Scythe regen -3 -> -4, damage 80 -> 60 to compensate for effect damage being applied
- Poison base damage per tick 5 -> 10
- Venom Tooth cd 1.5 -> 1.0, self knockback 150 -> 100.
- Sunstrike cooldown 2.5 -> 1.5, damage 200 -> 150, knockback 700 -> 500
- Sunstrike and Prismacysm now always knock enemies away from the player
- Slightly adjusted the exp needed for levelups around lvl 25+
- Honking Phoenix flames at the end 12 -> 10, Dash damage 100 -> 90
- Honkalot’s Paddle rotation speed reduced by 15%, paddle damage 75 -> 65, knockback 450 -> 400
- Ignite reduced from 50% to 35% to compensate that it now scales with effect damage
- STR/INT/AGI/LUCK can no longer go below 1
- Base critical damage 200% -> 150% to compensate for the option to buff it
- Firebolt cooldown 0.66s -> 0.5s , knockback 350 -> 300. Slow while casting 40% -> 20%
- Expanding Crystal cooldown 20/17.5/15 -> 15/13.5/12
- Hellfire Ray damage 45 -> 50
- Portal (Wilhelm’s dash) aoe radius 250 -> 330
Improved description texts:
- Replaced “*0.8 Damage taken” by “+0.2 Damage resistance” etc.
- Dragon Tail tooltip now shows the damage
- Platemail now mentions the buff duration
Visuals:
- Added more space for talents on levelup screen
- Leaderboard now notifies you when there is a new version available
- “Enter Fungeon” shield now reacts on hover
- Added a juice crit animation with a sound