You can now play with a friend in local co-op mode!
Just plug in a controller and press Start/+.
You can also play with a controller in Single player mode - please let us know how you like it!
But that's not all, we've also added 4 new talents, including one for each character that enhances the dash! Check out the full changelog below.
Full Changelog 0.4.7:
New Features:
- Added controller support (see Options to switch to controller)
- Added 2-player local CO-OP!
- NEW TALENT “Conflagration” spreads burn
- Reworked “Archmage” talent to emit icicles on combo
- Reworked “Instant Extinguishing Technique” talent to shoot icicles when hit by fire damage
- Reworked “Dark Mage” talent, it now spawns bone projectiles from dying enemies
Fixes:
- Fixed poison being applied to the player despite being invulnerable
- Fixed the player getting stuck in the tutorial by contacting the cactus while invulnerable from another hit
- Fixed fireball exploding twice when doing a direct hit. Damage and knockback were adjusted to compensate for this.
- Fixed termite stacking with itself
- “Entering Dungeon/Forest” text now respects when the game is paused
- Fixed a bug where the player did not get slowed when using Whirlwind or Ball Lightning
Balance:
General
- Strength: health regeneration per level 0.15HP/s -> 0.2HP/s
- Intelligence: effect damage per level 1.0% -> 1.5%
- Rebalanced player self-knockback and casting slow to feel cleaner
- Bees and Mushrooms now move a bit faster to the right to stay on the screen
- Increased exp amount in late floors (doom and onwards, scaling)
- Exp needed for level-up stopped scaling after level 40 because we thought it was unreachable...
Items
- Steel Blade: hit cooldown 0.5s -> 0.7s
- Fire Maw: now additionally gives 2/3/4 strength
- Bone Scythe: damage 60 -> 60/65/70
- Flame Sword: improved swing pattern
- Maxwell Boots: now add 1/2/3 Agility, movement speed after dash reduced by 10%
- Icicle Spear: critical damage 30/40/50 -> 25/30/35
- Scale Mail: buff now lingers 3s
- Ampere’s Gauntlets: ZAP rate 25/30/35 -> 20/22.5/25 to compensate for the extra coins dropping late game
- Tesla Buckler: block chance 10/15/20 -> 10/12.5/15
- Grand Lich’s Rib Cage: neutral resistance 30/35/40 -> 30/32.5/35
- Plate Mail: removed speed penalty. Added 5/7.5/10% block change. Increased mass scaling from 0.1 to 1.1/1.15/1.2
- Cleansing Amulet: heal now scales with character level
- Dragon Tail: damage per flame 15 -> 20
Spells
- Hellfire Ray: now does not slow after the charge is done
Talents
- Ignite: damage increased 35% -> 40% to account for Thermite no longer adding stacks from its own damage
Visuals:
- Enemies now respond more intensely to hits
- Fixed leaves not spawning in the first forest
- Dash cooldown label is now shown for a bit longer
- Player now bleeds more when taking damage
- Scythe Juggling has its own icon
Improved description texts:
- Introduced “updates” keyword with tooltip for scaling effects such as “Mage armor”