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Furcifer's Fungeon 0.4.7 (Demo)

You can now play with a friend in local co-op mode!
Just plug in a controller and press Start/+.
You can also play with a controller in Single player mode - please let us know how you like it!

But that's not all, we've also added 4 new talents, including one for each character that enhances the dash! Check out the full changelog below.

Full Changelog 0.4.7:
New Features:

  • Added controller support (see Options to switch to controller)
  • Added 2-player local CO-OP!
  • NEW TALENT “Conflagration” spreads burn
  • Reworked “Archmage” talent to emit icicles on combo
  • Reworked “Instant Extinguishing Technique” talent to shoot icicles when hit by fire damage
  • Reworked “Dark Mage” talent, it now spawns bone projectiles from dying enemies

Fixes:

  • Fixed poison being applied to the player despite being invulnerable
  • Fixed the player getting stuck in the tutorial by contacting the cactus while invulnerable from another hit
  • Fixed fireball exploding twice when doing a direct hit. Damage and knockback were adjusted to compensate for this.
  • Fixed termite stacking with itself
  • “Entering Dungeon/Forest” text now respects when the game is paused
  • Fixed a bug where the player did not get slowed when using Whirlwind or Ball Lightning

Balance:
General

  • Strength: health regeneration per level 0.15HP/s -> 0.2HP/s
  • Intelligence: effect damage per level 1.0% -> 1.5%
  • Rebalanced player self-knockback and casting slow to feel cleaner
  • Bees and Mushrooms now move a bit faster to the right to stay on the screen
  • Increased exp amount in late floors (doom and onwards, scaling)
  • Exp needed for level-up stopped scaling after level 40 because we thought it was unreachable...

Items

  • Steel Blade: hit cooldown 0.5s -> 0.7s
  • Fire Maw: now additionally gives 2/3/4 strength
  • Bone Scythe: damage 60 -> 60/65/70
  • Flame Sword: improved swing pattern
  • Maxwell Boots: now add 1/2/3 Agility, movement speed after dash reduced by 10%
  • Icicle Spear: critical damage 30/40/50 -> 25/30/35
  • Scale Mail: buff now lingers 3s
  • Ampere’s Gauntlets: ZAP rate 25/30/35 -> 20/22.5/25 to compensate for the extra coins dropping late game
  • Tesla Buckler: block chance 10/15/20 -> 10/12.5/15
  • Grand Lich’s Rib Cage: neutral resistance 30/35/40 -> 30/32.5/35
  • Plate Mail: removed speed penalty. Added 5/7.5/10% block change. Increased mass scaling from 0.1 to 1.1/1.15/1.2
  • Cleansing Amulet: heal now scales with character level
  • Dragon Tail: damage per flame 15 -> 20

Spells

  • Hellfire Ray: now does not slow after the charge is done

Talents

  • Ignite: damage increased 35% -> 40% to account for Thermite no longer adding stacks from its own damage

Visuals:

  • Enemies now respond more intensely to hits
  • Fixed leaves not spawning in the first forest
  • Dash cooldown label is now shown for a bit longer
  • Player now bleeds more when taking damage
  • Scythe Juggling has its own icon

Improved description texts:

  • Introduced “updates” keyword with tooltip for scaling effects such as “Mage armor”