In this patch, we reworked the "Knight" talent tree and gave it its own mechanic. The "Slash" is a close combat attack that scales with your contact damage - this should make the stat way more viable.
There are many balance changes and fixes, as always. Here's the complete changelog:
New Features:
- Added “Tactical Tackle” Talent
- Reworked the Knight talent tree, replacing stat-only talents with the SLASH, dealing your contact damage without the need to run into things (essentially 5 new talents)
- Reworked “Heavy” talent. It now gives block chance and regenerates HP on block
- Reworked “Evasiveness”. It now refreshes your dash when you take damage. (10s cd)
- Reworked Cleansing Amulet: regeneration now triggers when you are below 50% hp. It also gives 50% increased hp regen
- Increased coin pickup amount now increase with floor, Reduced luck-based pickup amount from 2% to 1%. Let us know how this changes the exp you get. It *should* give roughly the same exp for high luck runs and more for low-luck runs.
Fixes:
- Tesla Buckler cooldown was not working at all
- Enemies had the same stat caps as the player, resulting in some stats not scaling in very late regions (this might need some rebalancing)
- Hopefully fixed a rare issue where the tutorial cactus died before landing, softlocking the game. We could not reproduce the issue, let us know should it still happen
- Fixed some tooltips persisting after talent pick
- Fixed tutorial slime poses
- Fixed screenshake slightly effecting your aiming
- Fixed some aiming jankiness when hellfire ray was aimed close to the player
Balance:
- Player projectiles are now much more resilient against aoe damage zones
- Strength scaling changed from 120 + 7* str -> 60 + 10*str
- Regen per strength 0.1 -> 0.15
- Player now has 10% more resistances in Doom and 20% more in Death (we reduced the reduction)
- ZOP damage from 4% current hp to 50 + 2%. ZAPs can no longer cause other ZAP effects.
- Skeletons now have an 0.5s invulnerability time after taking damage
- Skeleton base movespeed increased by 10%
Items:
- Slightly reduced the amount of speed shoes give you
- Ampere’s Gauntlets: ZAP chance 30/40/50 -> 25/30/35
- Ice Armor: shards 3 -> 9/10/11. Damage 20 -> 40. Also works on block now. Now has 5s cooldown.
- Grand Lich's Rib Cage: skeletons 2-> 3. Now also works on block. Added cooldown of 3.
- Firemaw and Flame sword: no longer add “Fire damage” tags to the talent pool
- Thor’s Hammer: 40/45/50, Electricity damage 10%/15%/20% -> 10%/12.5%/15%, the actual hammer damage is increased by 5
- Icicle Spear: projectile damage 50 -> 70
- Flame Sword: damage 50/55/60 -> 90
- Firemaw: damage 40/45/50 -> 60/65/70
- Calm Keeper: bonus attack speed 6/8/10 -> 6/7/8
Spells:
- Rainbow catcher cooldown 1.5 -> 1.0
- Throw Sword: Reduced sword turn-rate while thrown, increased charge time of “throw” to 1.3s to prevent canceling mid air
- Shock Hands: Slow 50% for 1.5s -> 25% for 1s. Player speed buff 50% → 30% for 1s
- Dashes
- Britta: dash invulnerability time after dash 0.1 -> 0.05, cooldown 2s -> 2.5s
- Wilhelm: dash cooldown 4 -> 3.5, the aoe lingers 0.1s longer now, making it easier to hit
Talents:
- Split Devastating Crits into two talents. Also reduced the extra damage to 30% and the critical damage to 35%
- Conductive Research: only worked on Electricity damage without mentioning it. It now has a 50% chance to ZAP on Electricity damage and 20% on every other type of damage
- Scythe Juggling: damage 60 -> 30 (the damage of the weapon when picked up as an item is unchanged)
- Up Your Arsenal: effect damage 40% -> 30%, now gives additional +30 contact damage
- Epic Effect Damage: 100% -> 80%
- Wet Dog: Intelligence -> 12, water damage 30% -> 10%
- Brave Bird: Strength 10 -> 12
- Character-specific talents now have a minimum level of 5, removed other restrictions
- Toughness: additionally gives +20% max hp
- Flash Friends: now requires “Precision”
- Skeleton Shields: now requires 30 block chance
- Friend Combustion: damage 60 -> 75
- Stronker Chonker: now gives 10% damage resistance
Trinkets:
- Critical rate average on trinkets 5% -> 4%, Crit damage 10% -> 8%
- Contact damage on trinkets 10 -> 20
Visuals
- Dash cooldown now shows an approximation when it is done, not the base value
- Improved starting screen artwork
- Presskit is now linked in starting screen