
Hi everyone! I’ve published a new article on Habr about working with lighting in Hail to the Rainbow. Unfortunately, it’s only available in Russian.
I’ve had a series of development-focused articles planned for a long time, but before the release I just couldn’t find the time to publish them. In this one, I cover various methods and approaches to lighting, including lightmapping, shadow setup, and a few practical tricks.
I hope it will be interesting for those who are curious about the inner workings of game development.
Thanks, everyone!
Article