Hello all!
Project Kat has had a small quality of life update fixing some of the issues we were notified about, no changes to story or gameplay. This update contains over a year of engine improvements, so if you find any bugs please report them at [email protected].
Friendly reminder that Paper Lily chapter 1 - the continuation to Project Kat - will release in January 2023, along with a Kickstarter. You can follow this link and click the green button if you want to be notified!
Changelog
- Added various new FPS Limit options (Auto, G-Sync/FreeSync, VSync with Compositor, 40FPS).
- Added a setting to change the controller deadzone.
- Added an Internal Resolution setting. Higher = smoother camera and better pixel art quality, but demands better hardware.
- Added a loading screen (though you may never see it with a fast enough PC).
- Added an indicator icon when saving.
- Added Kickstarter link.
- Moved V-Sync into the FPS Limit setting.
- Several new changes to keep the game looking as smooth as possible:
- Render scaling implemented. This is "Internal Resolution" in settings.
- Physics will now try to follow the game's FPS when it's lower than 60 FPS (for smoothness under 60FPS).
- Character movement is now smoothed between frames (for smoothness above 60FPS).
- Game will now default to FullScreen + VSync (which is optimal most of the time).
- Improved volume sliders in settings. Volume will now adjust linearly.
- Improved volume defaults.
- The game will no longer let you customize your controls the wrong way and mess up your settings irredeemably like before.
- Updated engine to Godot v3.5.1.
- Fixed an issue that made using the analog thumbsticks to navigate menus very difficult.
- Fixed an issue that would cause the player to stop walking if a controller with drift was plugged in.
- Fixed an issue that allowed the player to trigger ending K6 without cutting the plants in front of the girls.
- Fixed an issue where ambiance sounds would go into the BGM channel.
- Steam: Fixed an issue on the Steam Deck where the game would stay paused forever upon opening the Steam overlay.
- Steam: Simplified Steam initialization to hopefully prevent "Steam isn't running" errors.
- Steam: game settings will no longer cloud-sync.
Known Issues
- The instructions box at the top left of the box puzzle minigame have disappeared. Sorry about that! I'm sure it will be back just in time for v1.3.3.