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Alpha 11 - 'The In Between Update'

Hello Alpha testers! After 3 or so months, a new version has been uploaded! Here are some of the highlights.

New Opening Cutscene

There's a new opening cutscene, which introduces the Sage as a 'master of the Infinite'.

Revamped Main Menu

The Main Menu has been simplified to one screen! It's a lot easier to navigate.

Computer Glossary

The Computer has been given some definitions! Hover over a highlighted word in a Computer and get more details on the Lore and other tidbits!

Revamped Movement

The Player movement has been tweaked tremendously to add exponential acceleration and friction! A couple of Alpha testers complained that the acceleration was too fast and the deceleration was too slow. I agreed - the movement code was always my biggest pain for the longest time. Luckily, I enlisted GPT-4 to help and I got it working within the hour. Let me know how you feel!

Gravity for Black Holes!

The Black Holes were simply just another wall, but bigger. I have added a 'Suck' feature to the Black Holes, where if you get too close the Black Hole drags you in.

Here is the full changelog:

  • Added new Opening Cutscene (with Input key selection).
  • Added 'gravity' to Black Holes.
  • Added Glossary support for Computers.
  • Added one in-Trial cutscene (Trial 7).
  • Added Launchpad SFX.
  • Added DecreaseSize to Waypoint.
  • Changed look of Waypoints.
  • Changed Player Movement to have exponential acceleration, friction.
  • Changed Splash Screen.
  • Changed Computer entries.
  • Changed ExitCloud to be clearer on open status.
  • Changed version to Alpha 11.
  • Fixed Sage dialogues having awkward Player positioning.
  • Fixed Character names not being centered in Dialogue.
  • Fixed Player tints not showing.
  • Rewrote Distortion 2, 3, some Computer Entries, both Roam dialogues.
  • Renamed Darsa to Wright, Motoo to Winfried.
  • Finished the first Roam level.
  • Unified all Menus into the Main Menu.
  • Moved 'Delete Save' button to Options Menu.
  • Disabled Cheats on Debug builds.
  • Improved Computer Visuals.
  • Bullets vanish when hitting a Black Hole.
  • Smoothed out Shrink zoom-in.

Alpha 12 is now in the works!

Here is a preliminary list of features I plan to add:

  • Add the Second Roam Level.
  • Update the Ice Floor logic; Make it more predictable and more like Ice.
  • Update the Powerup acquisition process! I changed the particle in this version but it's still terrible. I'll add an explainer cutscene for each of them.
  • Add basic Steam achievements!

- Broc