Hello Alpha testers! After 3 or so months, a new version has been uploaded! Here are some of the highlights.
New Opening Cutscene

There's a new opening cutscene, which introduces the Sage as a 'master of the Infinite'.
Revamped Main Menu

The Main Menu has been simplified to one screen! It's a lot easier to navigate.
Computer Glossary

The Computer has been given some definitions! Hover over a highlighted word in a Computer and get more details on the Lore and other tidbits!
Revamped Movement
The Player movement has been tweaked tremendously to add exponential acceleration and friction! A couple of Alpha testers complained that the acceleration was too fast and the deceleration was too slow. I agreed - the movement code was always my biggest pain for the longest time. Luckily, I enlisted GPT-4 to help and I got it working within the hour. Let me know how you feel!
Gravity for Black Holes!
The Black Holes were simply just another wall, but bigger. I have added a 'Suck' feature to the Black Holes, where if you get too close the Black Hole drags you in.
Here is the full changelog:
- Added new Opening Cutscene (with Input key selection).
- Added 'gravity' to Black Holes.
- Added Glossary support for Computers.
- Added one in-Trial cutscene (Trial 7).
- Added Launchpad SFX.
- Added DecreaseSize to Waypoint.
- Changed look of Waypoints.
- Changed Player Movement to have exponential acceleration, friction.
- Changed Splash Screen.
- Changed Computer entries.
- Changed ExitCloud to be clearer on open status.
- Changed version to Alpha 11.
- Fixed Sage dialogues having awkward Player positioning.
- Fixed Character names not being centered in Dialogue.
- Fixed Player tints not showing.
- Rewrote Distortion 2, 3, some Computer Entries, both Roam dialogues.
- Renamed Darsa to Wright, Motoo to Winfried.
- Finished the first Roam level.
- Unified all Menus into the Main Menu.
- Moved 'Delete Save' button to Options Menu.
- Disabled Cheats on Debug builds.
- Improved Computer Visuals.
- Bullets vanish when hitting a Black Hole.
- Smoothed out Shrink zoom-in.
Alpha 12 is now in the works!
Here is a preliminary list of features I plan to add:
- Add the Second Roam Level.
- Update the Ice Floor logic; Make it more predictable and more like Ice.
- Update the Powerup acquisition process! I changed the particle in this version but it's still terrible. I'll add an explainer cutscene for each of them.
- Add basic Steam achievements!
- Broc