Join Us for Beta Patch Testing!
All game owners are invited to participate in testing the latest patch enhancements. Instructions to access the beta patch are available on my Discord server: https://discord.gg/gTeucz5bMf Interested in testing the new features in the demo? Just ask!
🛠️ Patch Notes
- 🔧 Improvements
- Achievements
- 🖥️ UI Overhaul
- New Sandbox Mode
- Pollution Extractor Mechanics Updated
- Manual limit for transferring resources via automated space routes
- Customer count when placing service buildings
- New Shortcut
- Save Writing Optimised
- Building Area-of-Effect Color Tuning
- Other improvements
- ⚖️ Balancing
- 🐞 Bug fixes
- 🧪 Technical
🔧 Improvements
Achievements
(Requires a new game)
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🖥️ UI Overhaul
- New tab icons in building ui and new expanded panel
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- Service buildings display how many houses they serve!
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- Added a title to the energy circuit section for clarity
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- Building production is always shown first when selecting a building.
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- Improved multi-step building UI during construction
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- Better production problem messages!
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- New building "paused" overlay
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- Added detailed unlocked science production info to the science lab tooltip
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New Sandbox Mode
Unlocked with "The Healer’s Toolkit" achievement, once your first health center is placed.
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Pollution Extractor Mechanics Updated
Now require spacing (Range = 20) to achieve maximum efficiency.
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Manual limit for transferring resources via automated space routes
MORE EXPLANATION REQUIRED![]()
Customer count when placing service buildings
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New Shortcut
Press T to open the Research screen.
Save Writing Optimised
Saving no longer freezes the game.
Building Area-of-Effect Color Tuning
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Other improvements
- The save name input field is now auto-focused
- The research button now shows the science currently used
- Scrollbar speed adjustments for save/load panel and space route overview
- Mission screen localisation fixed
- Missing resource list management has been changed - MORE EXPLANATION REQUIRED
- "Workers" renamed to "Inhabitants" in house UI!
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- The lock icon was replaced with one from the Kenney asset pack!
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⚖️ Balancing
- Mission 08
- Objectives
- Build [3 -> 2] Textile fiber farm
- Store [5 -> 4] Clothes
- Mission 13
- Objectives
- Store [5 -> 10] Synthwiches
- Mission 14 - 1
- Reward
- [4 -> 3] Permium ore
- [4 -> 3] Permium bars
- Mission 14 - 2
- Objectives
- Store [5 -> 10] Jewelry
- Removed yellow “building storage is full” warning — not useful
- "No transporter" (!) icon is now red
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🐞 Bug fixes
- Stellar bodies now limit transfers over 20 units without proper storage, preventing pollution block exploit
- Building cards show energy production for power plants
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- Removed "collect immediately" button from science buildings
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- Fixed space route overview title overlap (French)
- Fixed missing button localisation (French)
- Visual glitch on citizen spawning fixed
- Pollution block and used spaceship max/min colours fixed
- UI title font sizes standardised across menus (tutorial, achievements, axopedia, etc.)
🧪 Technical
- Upgraded to Unity 2022.3
- Analytics now take mission progress into account
- The saved data has been split for better performance
- Platform error messages are now localised
🌐 Follow Moons of Ardan on Social Media:
Bluesky - https://bsky.app/profile/moonsofardan.bsky.social
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Facebook page - https://www.facebook.com/MoonsOfArdan/
X (Twitter) - https://x.com/MoonsOfArdan
💬 Join our Discord server to contribute to game improvement!
