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Update 0.60: Pathfinding Improvement, New Mechanics, New Map,Bug Fixes and more!

Greeting Strategists!

First of all, thank you all for continuing to be very supportive of the project and creating such a fantastic community.

Many of you were waiting for the arrival of more improvements, especially those most voted or requested by the community, it is a pleasure to announce that I have worked hard to provide several of them in this update, along with other necessary improvements or fixes.

Below is the list with all the content of this update:

New features/content:

  • Improved Pathfinding of Units
  • Added New Mechanic: Burning Units(With new animations and effects)
  • Added Order Queue System (units will no longer get stuck when you give them orders)
  • New Map: (4) The Battle of Platea
  • Vulkan Support Updated
  • Improved Double Click Unit Selection System
  • Improved HitBoxes for All Buildings
  • Added Stand Up and Down Animations for Models that did not have them
  • Reduced RAM usage over time by 5%

Bug/Error Correction:

  • Fixed SFLB_Behaviour Critical Crash
  • Fixed several multiplayer desyncs and crashes
  • Fixed bug that did not reduce the number of gathered weapons available when re-equipping units
  • Fixed Bug that also selected workers with gathered weapons when you double clicked on a unit
  • Fixed spells where autocast was not working correctly
  • Fixed sometimes units would not deal damage to buildings when attacking them
  • Fixed Bug that caused the Macedonian AI not to produce Amazons
  • Fixed Glith showing formation radious on some buildings

Balance:

  • Balance of Easy & Medium AI
  • Reduced the price of Advanced Architecture Upgrade in all civilizations
  • Removed Vehicles Spells & Upgrades due useless

I hope you like this update and feel free to give your feedback or any suggestions as always.

Official Discord of the game:

Link