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We just pushed another patch (#4) to the V1033 Community Test branch

❓How do I join the open testing?

Please see this post for details and instructions.

Patch notes

  • Improved lighting in Compound main house
  • Another attempt at fixing weapon light ghosting in night TOD
  • All OpenXR plugins disabled (should fix some startup issues)
  • Added Stubby Grip C (Zenitco® RK-0)
  • Fixed skinning issues with M16A4 and HK416D variants
  • Added light switch to The Farm indoor shooting range
  • Fixed up light portal issues in City and Tanker
  • Big pass on red dot and holo reticle brightness, making the brights brighter and the darks darker, and fixing sights that couldn't have reticle brightness adjusted
  • Optimization and replacing of old assets on Docks
  • Added AOR-1 akin to Plate Carrier (MPC), both belts and all pouches
  • Added Ranger Green skin for Combat Pants and Combat Shirts
  • Added Light Blue skin to Jeans
  • Pass on Flecktarn skins (appearance, scale and secondary colors)
  • Pass on M81 skins (appearance, scale and secondary colors)
  • Added M81 to Plate Carrier (MPC); pouches coming soon
  • Added several missing skins for various assets (most need tweaking still) and tweaked a handful of others
  • Tweaked tan skin for Battle Belt (CB) to be more consistent with others
  • Fixed AK rear sight on most AK-based weapons being off-center
  • Adjusted forward position of SVD side mount to fix it being permanently in the player's eye
  • Big pass on skinned decals (patches on shirts)
  • Fixed red flashing light in Depot appearing as a dark blob when off
  • Fixed AK-105 not having rail attachment
  • Added 30-round PMAG (5.56 NATO) in FDE color