
As promised, our first hotfix patch since Early Access release is out!There should be enough replication/sync and quality-of-life improvements to make the game a lot more playable for everyone, especially online. Check out the highlights and full change log below and, as always, let us know about any issues! Please remember this is EARLY ACCESS so there may be times where something worked in a previous build now doesn't, or runs worse for some reason. Again, thank you all for all the reports and suggestions—this right here is why they're so valued.
Highlights
- Fixed weapons getting stuck at a high-ready/muzzle-up position.
- Fixed (🤞) players missing body parts when no item is selected for them.
- See who's talking and mute annoying players via player list (ESC button).
- Scalable AI settings now work correctly and can be adjusted in AISettings.ini file (This allows us to more easily tune the AI moving forward) .
- Reduced default amount of team kills required to automatically kick an offending player.
- Increased TK BanTime from 5min to 60min
- Ready Room testing range now muted to those outside of the range.
- 30-second countdown now starts after all players have selected an insertion point (it can still be skipped/cancelled).
- Players who miss round start now have 5 seconds to make it to the Operations Room; they will be spawned at a random insertion point.
- Quick admin commands to make it easier for admins/moderators to police servers.
- Working SteamCMD for free dedicated servers (AppId 476400).
- Turned off OculousVR plugin to stop game trying to start up the headset.
- Fixed some navmesh placement inside some Tanker Ship deck structures that allowed AI to spawn inside meshes.
- Removed M24 SWS until proper bolt-action animations can be added.
Known Issues With New Features
- Muted players cannot be unmuted until server is reset
- New features are in and working and will be refined with more user feedback in the near future
Build version: 1023
Steam ID: 3045474
