Hello there. Another fortnight update and I’m pretty excited to share this update with everyone. Now this isn’t the BIGGEST update that we have planned but this will definitely add some excitement to the world. I’m just gonna get straight into it and will share our future plans after listing the changes.
What’s new:
Prologue level!
This level begins at the very start of a new game. This will show you how the main mechanics will work and will allow you get a good idea on what to expect further on. You will play as an unnamed survivor who hears a ruckus outside. It’s up to you to investigate and find out what has happened.

- New settings: Toggleable enemy health bar
- New hidden achievement: Hume teaches us…
What’s fixed/changed:
- Shotgun has been buffed
- Machine Screamer spawn has been fixed outside of church
- Achievements should now appear as soon as you meet the requirements. Before you had to check the achievement tab in the main menu for it to unlock. Now it should unlock instantly
What’s next:
Now this is the exciting part; something that has been in the backburner for a while now. I’ve mentioned it before that this current city map is more of a foundation for what I really want my game to be. What we have now is an apocalyptic map that feels like that only a few years have passed while in my novels, it’s been over 100 years. I’m please to share just a few images of what to expect for the next upcoming update that will pretty much overhaul everything that this current world is now.




Now I know that I said that this update will come with a wipe, however we think it’s best to do it once the new map is done. If you want to give the prologue level a try, either go to the settings menu and click delete progress in the bottom left corner, or wait until this next update.
That’s everything… for now…
-Mr. Ox
