Hello all. Just in time for the summer sale with a brand-new fortnightly update. I will be honest; I must have completely misread Steam and the sale date because I swear I read that it was starting late July, like the 20th or something. Kinda shocked me when I saw that it was starting now. Nevertheless, this update is quite the chunky one with a few new additions. It originally took a week to implement but then we took an additional week to fix the bugs that were present. If you think this update is impressive, wait until you see what we have in store for the next couple of weeks.
Now just to let everyone know, the next update that’s coming on the 15th will reset everything. This obviously includes progress, but it’s for a good reason of course; there will be a new prologue introduction for new players to properly show them what this game is about. For Halo Reach players, think about the Lone wolf mission and how that ended. I think that’ll be a great way to introduce everyone to what this world holds.
It’s been over a month now since TC:WA came out and already I’ve learnt a lot about how to handle launches, feedback and updates. Thanks to everyone who’s been positive and have provided constructive comments about how we can make this game better. Other than that, here are the new patch notes:
What’s new:
New Screamers!
- Armoured Screamers: Just like your normal enemy but takes more to bring down.
- Machine Screamers: To fight, or not to fight. Do not cross this foe when you’re low on ammunition. They hit pretty hard too.
- Updated mission board. We have revamped the missions into more of a neater collection. We have remade the purification missions with better rewards and will add more in the coming weeks.

What’s fixed/changed:
Lootable misc objects now sparkle white
Chests give off a blue sparkle
Removed purple eye icon from the map for misc loot
A lot of other minor bugs have been resolved.
What’s next:
Implement a new prologue mission. (This update will wipe the game into a new save)
Buff some weapons
Add new bounty board missions
Lootable chests that hold high tier rewards…
What is also being worked on is new assets including buildings and clutter around the world. To put it simply: I’m sure almost everyone knows that a majority of this game world has shared assets that a lot of Unity developers use, mostly including apocalyptic type of games. These assets have been great to use as building blocks to make the game. However, I’m now wanting to diverge this existing map into a more personally crafted one that suits my world better.
If you take one look at the world, you would think that only 10 or 20 years have passed since the apocalypse began. In my novels however, it’s been over 100 years and the world would look so much more different compared to what’s in the game now.
*cough cough* insert self-promotion here…
That is all for now. I’m looking forward to sharing this next specific update with everyone.
Mr. Ox
