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1.8.9 - Cursed spells updated

Not many significant changes to the curse school. The spells are good, and I was even able to revise the Permafrost spell.

Spells

Permafrost

  • Medium
  • I gave it a bit more personality, so it truly lives up to its name.

An eye for an eye

  • Minor
  • Although not disastrous, the damage ratio wasn't very compelling. I revised it to make it more appealing and took the opportunity to expand on the effect of the pieces.

Chos bolt

  • Minor
  • Just a new pawn effect. It's free.

Conclave

  • Minor
  • This spell is quantum in nature. It's both too good and too bad at the same time. Making it stronger would make it too powerful. I improved its spread. I appreciate the complexity of this spell.

Harakiri

  • Major
  • This spell has two major issues: it only works if we can apply curse, and it kills a piece. To solve these, it now applies a curse, and the effects of the pieces have been significantly enhanced. The spell costs more, and I believe it's perfectly usable in all situations.

Swarm of nanites

  • Minor
  • Cost change to make it usable before the mid-game.

Desperation

  • Medium
  • It's in the same direction as the changes to Permafrost. It's the same spell, but improved.

Pact of Necrom

  • Medium
  • I appreciate that the pacts have all the effects of available pieces. I filled in the gaps with the idea that it is more effective on enemy pieces. This way, it's not only used on our king.

A significant portion of the spell review is complete. There are some spells that I intentionally left aside and are still not great (usually those that cost 0 energy and 4 mana). As mentioned before, I'm thinking about passive spells. I've already started working on this concept, and I must say it's quite enjoyable. There's also the matter of summons, but that's a different story.

Fix: Ice of Damocles costs 1 energy

Enjoy!