Not many significant changes to the curse school. The spells are good, and I was even able to revise the Permafrost spell.
Spells
Permafrost
- Medium
- I gave it a bit more personality, so it truly lives up to its name.
An eye for an eye
- Minor
- Although not disastrous, the damage ratio wasn't very compelling. I revised it to make it more appealing and took the opportunity to expand on the effect of the pieces.
Chos bolt
- Minor
- Just a new pawn effect. It's free.
Conclave
- Minor
- This spell is quantum in nature. It's both too good and too bad at the same time. Making it stronger would make it too powerful. I improved its spread. I appreciate the complexity of this spell.
Harakiri
- Major
- This spell has two major issues: it only works if we can apply curse, and it kills a piece. To solve these, it now applies a curse, and the effects of the pieces have been significantly enhanced. The spell costs more, and I believe it's perfectly usable in all situations.
Swarm of nanites
- Minor
- Cost change to make it usable before the mid-game.
Desperation
- Medium
- It's in the same direction as the changes to Permafrost. It's the same spell, but improved.
Pact of Necrom
- Medium
- I appreciate that the pacts have all the effects of available pieces. I filled in the gaps with the idea that it is more effective on enemy pieces. This way, it's not only used on our king.
A significant portion of the spell review is complete. There are some spells that I intentionally left aside and are still not great (usually those that cost 0 energy and 4 mana). As mentioned before, I'm thinking about passive spells. I've already started working on this concept, and I must say it's quite enjoyable. There's also the matter of summons, but that's a different story.
Fix: Ice of Damocles costs 1 energy
Enjoy!