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1.8.10 - Passive spells

Hello everyone! Today, we're focusing on passive spells. I had set aside a few buff spells, and we're in for a treat.

  • Passive spells work automatically once acquired.
  • Since they can't be cast from specific pieces, upgrades are only available through the forge.

Are concerned:

  • Fire: Inferno
  • Air: geyser
  • Earth: spikes
  • Poison: mushroom forest
  • Lightning: swarm of leaves (previously earth school)
  • Ice: blizzard
  • Curse: rotten lands

Other

  • Sick pig removed from the game (see mushroom forest)
  • Cursed pillar removed from the game (see rotten lands)
  • Holy fire removed from the game (see inferno)
  • Moses: water nerfed
  • Destroyed machine: nanohealers fixed
  • Cathedral antichamber: AI fixed

I haven't had the time to test all the passive abilities in real conditions yet. But the ones I've been able to use have proven to be very enjoyable. The interest in summons is low in the current meta. The time has come to take a closer look at them.