As expected, the school of lightning needed a revision. I didn't anticipate it going so well. In fact, the good spells are really good, and the bad spells are truly terrible. Thankfully, the ideas came to me.
Spells
Bypass spells (all)
- Add more flat air
Contamination
- Contaminates 1 piece only
- New pawn effect: cancel the propagation
Pact of Odmund
- Minor
- Contaminates 1 piece only
- Bishop effect turns tile into lightning tile
Spells with propagation are particularly challenging to use, especially on small chessboards. I'll provide some tools to make it easier for you to use them.
Aura of celerity
- Medium
- The concept of this spell is excellent, but the bonus effects don't do justice to such a costly spell. Therefore, I have expanded the basic idea with additional elements to give it better viability.
Attractive vortex (now repulsive vortex)
- Major
- This spell was too complicated to use, ineffective, and redundant with the blitz swap. I have drastically modified it to create a powerful repulsion effect, giving it a unique identity among control spells.
Blitz swap
- Medium
- This version of the spell is more flexible.
Charged bolts
- Major
- The spell is fun, but its flexibility is poor. I have adjusted it to make it interesting in all circumstances, and with some success!
Lightning bolt
- Medium
- By combining the ideas of the fire wave, poisoned stinger, and the new charged bots, this spell (which was already great) is now even better.
Spuerconductivity
- Minor
- Queen effect added to improve placement.
- Like the lightning nova, this spell is underestimated.
Thunder of Odmund
- Minor
- I followed the same procedure as with the charged bolts, which makes it easier to use.
General
- Odmund now starts with the burning Bypass instead of the water elemental, and blitz swap instead of attractive vortex. I'm still not entirely sure about this starting set. I would really love for the class to be able to play lightning tiles, but I haven't found a suitable spammable spell for that. It's possible that it may change again.
- Fixed the lightning ascension on AI. It now generates 2 mana (it no longer depends on the amount of water).
- From now on, pieces with 100 water only cost 3 mana to move. This change is made on a whim. As I write this sentence, I have not yet tested its impact (positive or negative) on the game. But I feel that the late game is becoming too challenging due to the astronomical cost of moving pieces. Alea iacta est.
Enjoy!