Godless' next big content update is here, featuring a new shrine type, improved Ascension, mysterious Crossroads, lots of balance changes, and more! We'd love to hear your thoughts on all of these, so don't forget that you can always discuss Godless and give feedback directly to the developers in the Brace Yourself Games Discord! Now, let's dive in!
▲ - a buff was applied
▼ - a nerf was applied
⮂ - a tradeoff occurred
☄️ - a change was made based on community feedback
Changes
New Features
- Added Double Ascension!
- Ascend for the second time to upgrade your divine power or obtain an extra one! Moreover, all ascension paths are now randomized on match start.
- Added Crossroads!
- Visit the Crossroads event in between continents to gain mysterious bonuses. Copy a talent? No problem. Get a perk of another shrine? Thy will be done!
Content
- Added new Difficulty Level:
- Impossible
- Added new Shrine Type:
- Blood Shrine
- Added new Skills:
- Misty Plateau (death)
- Added new Shrine Perks:
- Forbidden Magic (Blood Shrine)
- Scarlet Flow (Blood Shrine)
- Blood Spatter (Blood Shrine)
- Added new Rituals:
- Sigil of Life
- Sigil of Death
- Added new Basic Tiles:
- Fortress
- Added new Ascension Talents:
- God of Fire
- God of Blades
- God of Rot
- God of Corruption
- God of Knowledge
- God of Earth
- Added new Enemies:
- Sage (Act 1)
- Skilled Bomber (Act 2)
- Enraged Ogre (Act 2 variant of the Enslaved Ogre)
- Crystal Ogre (Act 3 variant of the Enslaved Ogre)
- Orion Steelhoof (Act 1 boss)
- Narmer IV (Act 2 boss)
Visuals and Audio
- Added SFX for new content
- Added VFX for new content
Balance Changes
- [Skills]
- Protector of Nature (nature)
- ☄️ ▲ Increased stats from 12/12 to 13/13
- Grove Keeper (nature)
- ⮂ Reworked the ability so that it affects enemies again
- Furious Brute (fire)
- ☄️ ▲ Increased stats from 4/15 to 5/15
- Pyromancer (fire)
- ▼ Decreased stats from 1/11 to 1/10
- ▲ Increased ability damage from 2 to 3
- Invigorating flame (fire)
- ▲ Increased health buff from 3 to 4
- Protector of Nature (nature)
- [Boons]
- Stored Energy
- ▲ Doubled number of free recreations/refreshes on all Levels
- Hidden Treasury
- ▲ Increased experience cost on Level 2 from 500 to 650
- Visual Customization
- ▼ Decreased experience cost on Level 1 from 1300 to 800
- ▼ Decreased experience cost on Level 2 from 1600 to 1100
- Stored Energy
- [Shrines]
- ▼ Decreased starting health of all Shrines by 5.
- ⮂ Reworked the distribution of Shrine perks: they will now appear in the Sanctuary event with different probabilities, which depend on their power.
- ▲ Increased the chance of getting a Shrine-specific perk in the first slot of the Sanctuary event from 0% to 8%
- ▼ Decreased the chance of getting a Shrine-specific perk in the second slot of the Sanctuary event from 33% to 27%
- ▼ Decreased the chance of getting a Shrine-specific perk in the third slot of the Sanctuary event from 100% to 91%
- Magma Shrine
- ▼ Decreased base attack from 9 to 6
- Druidic Shrine
- ⮂ Reworked the Bloom perk into: "All Forests add +2 health" (per upgrade)
- ☄️ ▲ Increased number of poison stacks from the Poisonous Blood perk from 2 to 3 (per upgrade)
- [Talents]
- Coven
- ▲ Increased the required number of dead units from 4 to 5
- Inexplicable Fear
- ⮂ Reworked the effect into: "When you don't spend mana on your turn, a random enemy will lose -1 attack."
- Coven
- [Auxiliary Skills]
- Great Sacrifice
- ▼ Decreased mana cost from 1 to 0
- ⮂ Reworked the effect into: "Kill an ally to refund its mana cost. Usable once per turn."
- Recall
- ⮂ Reworked the effect into: "Teleport any unit to the Shrine."
- Great Sacrifice
- [Gems]
- Heart of the Volcano
- ▼ Decreased damage from 4 to 3 for the basic version and fire upgrade
- Heart of the Volcano
- [Rituals]
- Last Order
- ⮂ Reworked the effect into: "Eliminate any unit and deal damage equal to their health to ALL adjacent units."
- Last Order
- [Enemy modifiers]
- ▲ Increased effectiveness of all modifiers in Act 3
- [Ascension]
- ▼ Decreased the amount of points required for ascension from 10 to 8
- God of Blood
- ▼ Decreased Bone Horror's base stats from 4/4 to 3/3
- ▼ Decreased Bone Horror's buff value from +2/+2 to +2/+1 (per dead unit)
- God of Prosperity (now — God of Life)
- ☄️ ⮂ Reworked the effect into: "Each battle, adds +1/+2 to the first summoned ally, then doubles its health."
- God of War
- ⮂ Reworked the effect into: "All allies can retaliate, but enemies have +1 attack."
- [Enemies]
- Cave Imp (Act 3)
- ▼ Decreased base health from 43 to 41
- ⮂ Reworked the ability into: "On death: summons an Angry Imp; +1 for each adjacent Enchanted Mountain."
- ▼ Decreased Angry Imp's stats from 15/28 to 12/25
- Dwarf Warrior (Act 3)
- ▲ Increased base health from 59 to 60
- ▲ Increased attack gain per level by 2%
- Yeti Magician (Act 3)
- ▼ Decreased attack gain per level by 10%
- ▼ Decreased health gain per level by 4%
- Tor'Blan (Act 3 boss)
- ▼ Decreased base health from 151 to 147
- ▲ Increased summoned enemies' stats by 7%
- ▲ Increased City Walls' ability damage from 3 to 4
- Mechanical Golem (Act 2)
- ⮂ Reworked the ability into: "On attack: deals 4 damage to all enemies next to the target."
- Demonologist (Act 2)
- ▼ Decreased attack gain per level by 10%
- ▼ Decreased health gain per level by 5%
- Archdruid (Act 1)
- ▼ Decreased base attack from 5 to 4
- ▲ Increased attack gain per level by 15%
- Battle Sorceress (Act 1)
- ▼ Decreased base attack from 6 to 5
- ▼ Decreased health gain per level by 2%
- Enslaved Ogre (Act 1)
- ☄️ ▼ Decreased ability damage from 5 to 4
- Talvius (Act 1 boss)
- ▲ Improved the spawning mechanism of War Graveyards so they will appear on more approachable hexes
- Cave Imp (Act 3)
- [Basic Tiles]
- Abandoned Tower (Act 3)
- ⮂ Reworked the ability into: "On enter: triggers on enter effects of all adjacent tiles."
- Broken Seal (Act 2)
- ⮂ Reworked the ability into: "On enter: teleports the Shrine to an adjacent hex and deals 3 damage to it."
- Nomads' Camp (Act 2; now — Camp of the Exiles)
- ⮂ Reworked the ability into: "On enter: corrupts the entering units."
- Abandoned Tower (Act 3)
- [Difficulty Levels]
- Act 2
- ⮂ Reworked the Extreme's special effect into: "Catacombs move to random hexes every few turns."
- Act 3
- ⮂ Exchanged a special effect for a new tile (Fortress) on the Hard difficulty
- ⮂ Reworked the Extreme's special effect into: "Several Northern Cities belong to enemies from the start."
- Act 2
Other
- [Tutorial]
- On the first visit to the Merchant, the sparks' tab is now visible, but displayed as locked.
- The default battle speed is up from 140% to 150%.
- Rebalanced enemies' stats in the tutorial matches.
- [UI]
- ☄️ To leave certain events (Merchant, Forge and Chamber) you'll now need to hold the Done button.
- When you choose to visit the Library on the Score screen, and then return to the main menu, you will be offered to start a new match.
Fixes
- Fixed the inspection mode not being activated correctly when right-clicking talent icons in start drafting.
- Fixed the Corrupted Tree summoned by the Reassemble Body fate or Materialization skill not using its ability correctly.
- ☄️ Fixed the nature and death upgrades of the Heart of the Volcano leading to a softblock when there is a Ferocious Bear or Grim Obelisk among your units.
- Fixed the fire upgrade of the Sacred Emerald leading to a softblock when a unit is pushed to the affected tile (happened on rare occasions).
- Fixed the retaliation damage being reduced by defense incorrectly.
- Fixed the Exile talent (from the Exile fate) triggering the animation on a wrong talent icon on the upper panel (happened on rare occasions).
- Fixed the auxiliary skills being selected after pressing a hotkey of a regular skill.
- Fixed Abandoned Towers appearing backwards (happened on rare occasions).
- Fixed the Furious Brute affected by the Heart of the Volcano gem attacking a unit that has been just pushed off the continent.
- Fixed Tor'Blan (Act 3 boss) displaying its ability as "Each turn" instead of "Passive".
- Fixed the Tyrannical Reign consequence not dealing damage to the City Walls in a battle against Tor'Blan (Act 3 boss).
- Fixed the Tyrannical Reign consequence not making units summoned by the upgrades of the Runic Stone gem attack the Shrine.
- Fixed the Haunted Village buffing allies twice (happened on rare occasions).
- Fixed the Dwarf Warrior continuing his turn after being stunned by a Quicksand (happened on rare occasions).
- Fixed the stun effect immobilizing units for multiple turns.
- Fixed the Panic talent counting attacks incorrectly.
- Fixed the Gale pushing corrupted units off screen (happened on rare occasions).
- Fixed the Consume Soul fate allowing to summon infinite Cursed Spirits in Act 3.
- Fixed certain on enter abilities not taking effect (happened on extremely rare occasions)
Known Issues
- Prediction directional arrows can sometimes fail to show after using a Fate or Ritual.
- Enemy units sometimes get stuck moving between two tiles
- Enemy units sometimes move back and forth even if they're adjacent to the Shrine
- The gameplay window is allowed to break aspect ratio in ways that cut UI off and make the game hard to play
- Accessing inspect mode on some tooltips will cancel the skill that is being placed