With the launch of a whole doubling of the game's live service came a lot of issues we didn't foresee, but we're working towards a stable live service! We're also implementing features to improve the speed we can work on translations for the game.
Features
Hover Jutsu Slots to see when they unlock
Player Login Queue System (Experimental) Much needed system to ensure players can quickly play as soon as the server comes online. Previously, players would constantly spam the login button until they could hopefully get through. This could mean at times that nobody could even get in because the server was so inundated by login requests.
(GM) Added sort by Region to /who list
(Dev) Added "Add NPC" button in Combat section of Map Editor
Changes
Beginner players start with 10 Jutsu slots instead of 5 now But the later slots still start unlocking at the same levels
Improved oAuth login responsiveness substantially
(Admin) Changed Geo Lookup to different service
Bug Fixes
Removed Legacy NC item conversion in Hawk server
Fixed server crash caused by Steam API servers being non-responsive
Fixed permanent dead but alive mode caused by server restarting when you are fainted
Fixed players unable to learn different Jutsu if same unique index
Fixed Team bugs caused by latest update
Fixed Guild Listing not clearing visually when changing between Toad and Hawk servers
Fixed new players starting with all starter headbands
Fixed a bug where player's summons could refuse to fight certain npcs in rare circumstances
Fixed a server error/crash caused by team/party system exp share
Fixed Hokuto Spheres going on cooldowns by using pills
Made water-only NPCs spawn only on water
Fixed an error that was being logged caused by map instancing with teams
Fixed test server choice in Server Selection menu being buggy still
Fixed yesterday's server crash
Fixed AI moderator sometimes giving errors on the server
Fixed an exploit to do with team/party system
Added taskcanceled exception handling to the server for logins
