Developer postOriginal post (opens in a new tab)

Patch 2 now live!

PATCH NOTES

Hard locks

  • Death on Anra after opening the door, if the player quits the game after Halyn’s cutscene without taking the checkpoint.

  • Accessing the Vault area without the Flowing Striders and then taking the checkpoint.

Soft locks / can be resolved by returning to the menu

  • Reaching the big fly arena without the hook.

  • Reaching certain platforms in the flashbacks.

  • Complete disappearance of Ancile & Targa, leaving the player stuck in the room.

Other fixes included

  • Fixed Spanish localization.

  • SFX fixes.

  • Credits update.

  • Invisible killzone in Promenade.

  • Added the holographic planet in the true ending.

  • Various fixes: flowing steps, Plums disappearing during Saw Long chase, elevators, pearls in The Pit, incorrect name for Mel at the end, Flora’s corpse, Goliath disappearing, etc.

QoL improvements and balancing

  • Elevator automatically unlocked after the first encounter with Halyn.

  • Added “unsafe” zones to prevent death loops (avoid blocking respawns).

  • Balance changes: adjustment to the perfect Sharpened Hairpin, adjustements to negative modifiers.

  • Keyboard fixes for Flowign Striders.

  • Promenade's overseer moved.

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 22054367 · public branch

    Steam updated · First observed