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Patch 1.2 is live!

This is our very first update since launch, and we want to start by saying a huge thank you for all the love, feedback, and support you’ve shown MIO: Memories in Orbit so far, it truly means the world to us. 🫶​

Patch 1.2 focuses on quality-of-life improvements, gameplay and balance tweaks, and a wide range of bug fixes aimed at making your journey through the station smoother, clearer, and more enjoyable overall.

🐛 Bug Fixes

  • Fix a bug where the fourth tremor would trigger too early (sorry)

  • Fix a bug where the boss assist ("Eroded Bosses") would not work on some combination of boss fight and respawn checkpoint

  • Fix HUD logic for the "Hand's greed" modifier feedback

  • Fix the invisible trapdoor after the Dr Halyn fight

  • Fix invisible ceiling in

  • Fix lootable nacre through ceiling in Foundations

  • Fix missing corpse for Calderon after the fight

  • Fix collider/visual mismatch in the shuttle shafts (esp ice section)

  • Fix Capucine's statue dialogs

  • Small typo fixes in game texts

⚔️ Gameplay & Combat Tweaks

  • Tweak attack direction selection logic for d-pad & keyboard to help with pogo misses

  • Change the "Hand's greed" modifier to also use decayed health (tremor) as an additional damage boost source

  • Tweak hitbox behavior for the FRIENDS fight

  • Tune Shii armor during certain animations

  • Apply damage upgrades to scrap pile attacks

🎮 Balance & Difficulty

  • Tune the ending section of Sawlong to make it slightly less punishing

  • Remove low health feedback during the Khlia sequence

  • Remove some health bars in the Pit

🗺️ Level Design & Progression

  • Remove the alternate path in the striders tutorial section

  • Change the entrance shortcut of the Chapel to avoid misleading people into not doing the level

  • Change metropolis entrance to allow escaping even after sequence break

  • Tweak some respawn zone in Metropolis platforming gauntlets

🎥 Camera & Presentation

  • Improve camera handling during the Vlad fight

⏱️ Quality of Life

  • Speed up the Sol&Vin elevator after the first fight attempt

  • Speed up the Shuttles once Dr Halyn has been encountered the first time

  • Shorten input lock on checkpoint after death

🎨 Visual Clarity & Environment

  • Tweak a couple background elements that could be confused with walkable platforms in the Haven

  • Tweak the visuals for the drawer secret passageway in the Vaults

🧾 Credits & Meta

  • in the credits ❤️

  • Credits update (font list, production babies)

We can’t wait to hear what you think! Thank you for being part of the MIO journey. 🚀 Now, let's play!