Howdy Astronauts!
Just a quick reminder before I start, new content in the game is unlocked from finding computers in ship wreckages. It is not unlocked by default!
Upcoming content & Early Access so far
So, Early Access came out 3 days ago and within the next week or so there'll be a content patch. It will contain some of the content I couldn't get ready in time for the Early Access release such as the wiring tool and solar panels, but also contain some new craftable items such as the SIP (medicine). Overall, after this next update there'll be double the amount of blueprints that there were pre-launch at 28 blueprints.
Also, within this first 72 hour period, 3 patches have been released fixing the following:
- Fixes item pickup glitch
- Fixes corpse's in co-op being lootablemany times
- Fixes being locked out of save files
- Fixes ships not appearing in co-op
- Many other co-op bugs that stemmed from previous bugs
- A new alert to let you know when you're getting too close to the planet (with enough time to react before fire).
- Balanced potato spawn rates
- Fixed some translation errors
- Reordered blueprint unlocks, pulled forwards more useful blueprint and pushed back more cosmetic ones.
- Added visual guidance on how to drop items
- Removed "Rotate" prompt from blueprint that can't rotate
- Fixed Floor-edges remaining after crowbarring the floor
- Display settings now show the refresh rate
- Fixed UI bug with tooltips on crafting bench
- Fixed keybinds not saving when altered in-game
- Fixed UI scaling on ultrawide monitors
- Fixed some minor co-op issues
- Corpses can now be detected from up to 4,000M away
- Ship movement despawns outside of the chunk spawning radius. So it won't fly off forever when you die.
Please keep reporting any issues and suggestions using F8 in-game. I've been getting reports in game asking 'How do you do X' which as there's no way to directly contact a sender of a report, I've made a quick FAQ later in this post with the common questions.
"Raft-like in Space" bundle
The developer behind Remains, the developer behind Drift, and I have come together to create a bundle of similar games. All the raft-likes in space on steam (that I'm aware of) in one place, with an extra 10% off summer sale prices! Check it out if you're waiting for more updates or just want to see different takes on a similar theme :)
Some FAQs from Steam Forums, Discord, Emails & ingame reports:
Where's the crowbar/tape?
The crowbar is located along the white pillar to in the centre of the starting ship, the duct tape can be found next to the spare space suits. Still having trouble? Don't worry, the game will automatically give you these items if you fly too far away from the starting wreckage!
Why the **** am I on fire?
You're too close to the planet! I've updated the game to communicate this better but turn the ship around and head back into the alpha belt. You can check your coordinates, belt, & biome using F3.
Why can't I find any potatoes?
They can be found in white food boxes in ship wreckages, this is different from pre-early access versions. The recent patch 0.4.0.47 fixed spawn rates if you were having problems with this beforehand.
How do I play Co-op?
The Host must enter a co-op world via the main menu. Once in-game, the host can invite their friends via the steam friend menu (easily accessed through the steam overlay).
Can I make an air lock?
Not currently, air locked building will be added in the 0.6 Plantlife update.
How to progress? (Where to find computers to unlock new blueprints & recipes)
Ship computers can be found on wreckages found throughout the alpha belt (the default debris belt), if you haven't found one yet - keep using your trusty air thruster!
I've lost my dead body and all my loot, how can I get it back?
You can find your corpse & loot it! As of patch 0.4.0.48 loaded chunks with corpses remain loaded so you can always detect their signal.
Also, you respawn with your tape & new crowbars can be found at wreckages worst case!
"I keep losing my ship" or similar
I find the best way to not lose my ship is to use an air thruster along with an tether anchor. However, stopping the ship completely at night then staying in range of your high powered torches also works well.
If your ship flies away from you outside of simulation distance, all thrusters will now turn off (as of patch 0.4.0.48).
Why aren't the translations in my language correct?
English, German, Turkish, Chinese, (and soon Korean) have all been translated by community translators. The rest have been done via automated tool. If you find anything that looks incorrect, or would like to proofread the current translation, please get in touch!
As always, thank you for sticking around and giving my game a go. If you have any questions, feedback, or bug reports about LNS please let me know!
Sam :)