➤ - Gameplay Link
We are happy to announce a new public playtest has gone LIVE! We have heard your feedback and taken notes. Here is a quick breakdown of some of the things we’ve been working on.
Before we get into build notes, please take a look at our new survey. It should only take 5 min to complete with a new a series of questions. We appreciate it!
➤ - NEW SURVEY
Lighting
We have adjusted the world lighting systems for better control and art directed worlds.

Card Mods
Adding a fire mod to your card was always a thrilling experience, however the way it was shown was not. Previous design had corner graphics for mods and now we've switched to a “foil” overlay. Getting a card with a foil effect feels special and is easier to read…oohh shiny!

Crew System
We’ve played around with the crew system for various builds. Crew now shares 1 common health with the chance of going overboard per hit. This was to reduce info overload of having too many health bars and making crew effect cards more general.

Compass
Compass with points of interest to help navigate the world in the world map view. During combat enemy icons appear to give situational awareness.

Cooldown
Cooldown system has be revamped with timer beginning when in your hand and the introduction of low/free cooldown cards.
Path Speed
Follow the path for a slight speed boost. Getting chased by raiders? Find a path system and quickly escape!
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